Flicker lights use base and secondary radius incorrectly
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- Marisa the Magician
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Flicker lights use base and secondary radius incorrectly
I noticed this while working on a map. The wiki says that flicker lights stay at their base radius and flicker to the secondary radius at random, but this is working the other way around on both gzdoom and qzdoom (stable and latest devbuilds). It appears that gzdb-bugfix displays the correct behaviour in visual mode though (this is why I noticed just now, as I finally managed to get it running).
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: Flicker lights use base and secondary radius incorrectly
Considering that this has always worked like this it's probably unwise to change but fix the docs instead.
- Graf Zahl
- Lead GZDoom+Raze Developer
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- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Flicker lights use base and secondary radius incorrectly
Since nobody seems to have an opinion here, I'm closing it now. Changing long-established behavior is bound to cause more problems than just correcting the docs to describe what really happens.