Thing position interpolation inconsistent between FP/TP

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Thing position interpolation inconsistent between FP/TP

Postby Nash » Sat Dec 23, 2017 5:51 am

Run attached example. Observe the floating model in front of you while moving the player's view angle and pitch.

- In first person, the model appears jittery and is "lagging behind" the actual player view.
- In third person chase camera, the model is firmly planted in front of the player relative to the player view.

Expected behavior: in first person, the model is firmly planted in front of the player view.
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Nash
Nash Muhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia

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