Improper(?) lighting with Doom 64 sector colors

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DrPyspy
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Operating System Version (Optional): Windows XP Gangster Edition
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Improper(?) lighting with Doom 64 sector colors

Post by DrPyspy »

I've come across a possibly unintentional feature of the Doom 64 sector lighting in GZDoom 3.2.3. When using ZDoom's normal old sector color, bright elements on the weapon (and other actors) light up properly.

Image

However, with the same color used in the Thing value of the Doom 64 sector lighting, the gun is unaffected, providing an undesired effect.

Image

This affects all frames tagged with BRIGHT, including enemies and projectiles. Attached is the second pictured map for testing if required. (For Doom 2)
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D64LightMap.wad
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DrPyspy
Posts: 278
Joined: Sat Feb 21, 2015 7:35 pm
Operating System Version (Optional): Windows XP Gangster Edition
Location: Utah, USA

Re: Improper(?) lighting with Doom 64 sector colors

Post by DrPyspy »

As an example, here is a screenshot from footage of Doom 64, showcasing the bright muzzleflash:

Image

Here are GZDoom's D64 lighting effects paired with the shotgun's bright flash state. Notice the dull muzzleflash:

Image
_mental_
 
 
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Re: Improper(?) lighting with Doom 64 sector colors

Post by _mental_ »

Fixed in 0afc096.
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