Linux SW fullscreen scaling issues

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Linux SW fullscreen scaling issues

Post by Marisa the Magician »

I couldn't fit everything into the title so here we go. Ever since they have been implemented at all, when using software rendering in fullscreen, video scaling and force aspect ratio (letterbox) don't take effect right away and require a manual mode set (switching between palette and truecolor works too), which I assume forces it to reinitialize everything. This isn't a problem when playing windowed, only in fullscreen, and only in software, both with SDL and OpenGL canvas.

Edit: I reported a similar issue two years ago about force aspect ratio behaving weirdly. It was passed off as a "minor temporary cosmetic issue", but I guess now it has come back to bite us all in the butt.
User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: Linux SW fullscreen scaling issues

Post by Marisa the Magician »

Lemme bump this for a moment to mention something: The 2D refactor (which I've tested in QZDoom right now) fixes this issue, so once it's in GZDoom this bug can be closed as fixed.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49066
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Linux SW fullscreen scaling issues

Post by Graf Zahl »

I already merged it.
Post Reply

Return to “Closed Bugs [GZDoom]”