[Fixed] Linux SW fullscreen scaling issues

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Linux SW fullscreen scaling issues

Postby Marisa Kirisame » Tue Nov 28, 2017 4:58 am

I couldn't fit everything into the title so here we go. Ever since they have been implemented at all, when using software rendering in fullscreen, video scaling and force aspect ratio (letterbox) don't take effect right away and require a manual mode set (switching between palette and truecolor works too), which I assume forces it to reinitialize everything. This isn't a problem when playing windowed, only in fullscreen, and only in software, both with SDL and OpenGL canvas.

Edit: I reported a similar issue two years ago about force aspect ratio behaving weirdly. It was passed off as a "minor temporary cosmetic issue", but I guess now it has come back to bite us all in the butt.
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Marisa Kirisame
heh
 
Joined: 08 Feb 2008
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Re: Linux SW fullscreen scaling issues

Postby Marisa Kirisame » Fri Apr 13, 2018 1:25 pm

Lemme bump this for a moment to mention something: The 2D refactor (which I've tested in QZDoom right now) fixes this issue, so once it's in GZDoom this bug can be closed as fixed.
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Marisa Kirisame
heh
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: Marisa Kirisame#4689
Twitch ID: magusmarisa

Re: Linux SW fullscreen scaling issues

Postby Graf Zahl » Fri Apr 13, 2018 1:28 pm

I already merged it.
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Graf Zahl
Lead GZDoom Developer
 
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