"Good" code:
Code: Select all
version "2.5"
class Foo : Object {
Array<int> fu;
}
class Bar : ZombieMan replaces ZombieMan {
Array<Foo> bru;
States {
Spawn:
TNT1 A 0 NoDelay {
bru.push(new('Foo'));
let hq = bru[0];
hq.fu.push(4);
hq.fu[0] = hq.fu.size();
}
goto Super::Spawn;
}
}
Code: Select all
version "2.5"
class Foo : Object {
Array<int> fu;
}
class Bar : ZombieMan replaces ZombieMan {
Array<Foo> bru;
States {
Spawn:
TNT1 A 0 NoDelay {
bru.push(new('Foo'));
bru[0].fu.push(4);
bru[0].fu[0] = bru[0].fu.size();
}
goto Super::Spawn;
}
}