Sky/Sky2 not being show in translucent cam texture.

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Ravick
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Sky/Sky2 not being show in translucent cam texture.

Post by Ravick »

Maybe this is intented behavior, I don't know. I've just noted that the sky seem by a camera thing is not show in a camtexture if the line with the camtexture is translucent. The portion of the image corresponding to the sky gets totally traslucent instead.



Just reporting. :)
_mental_
 
 
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Re: Sky/Sky2 not being show in translucent cam texture.

Post by _mental_ »

Post a small test map please.
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Ravick
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Re: Sky/Sky2 not being show in translucent cam texture.

Post by Ravick »

Sure! :)
EXCERTO.wad
(75.66 KiB) Downloaded 36 times
This is a excerpt from the map ("MAP01") I was working on. There are a few textures missing, but it does not interfere with the demo. At the "portal" (actually, a cam texture) is shown a Hellish landscape, and the translucency of the line varies from 0 to 255 and then in vice-versa repeteadly. It can be seen that the sky is only drawned in a single tic of this sequence, when the line is fully opaque.
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Graf Zahl
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Re: Sky/Sky2 not being show in translucent cam texture.

Post by Graf Zahl »

Sorry for the late response, but this should serve as a good case for how not to design a test map. First, it starts with a cutscene and then leaves the player in an enclosed cubicle. And to top it off the actual bug is just barely perceptible in that demo.

What a demo SHOULD to is to start a map where the first thing a tester sees is the broken effect, and preferably in a way where it isn't obscured by so much visual noise.
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Graf Zahl
Lead GZDoom+Raze Developer
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Re: Sky/Sky2 not being show in translucent cam texture.

Post by Graf Zahl »

should be fixed now.
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