Code: Select all
decal BFGScorch3
{
pic BFGSCRC3
animator BFGScorchFade
shade "80 ff 80"
randomflipx
randomflipy
x-scale 0.5
y-scale 0.5
}
colorchanger BFGScorchFade
{
color "00 00 00"
Fadestart 1.0
FadeTime 5.0
}
Moderator: GZDoom Developers
Code: Select all
decal BFGScorch3
{
pic BFGSCRC3
animator BFGScorchFade
shade "80 ff 80"
randomflipx
randomflipy
x-scale 0.5
y-scale 0.5
}
colorchanger BFGScorchFade
{
color "00 00 00"
Fadestart 1.0
FadeTime 5.0
}
Yes, it works the same in both modes.Rachael wrote:Can you post a bare minimal example? This sounds like a bug that needs to be looked at.
Does it work the same way in both OpenGL and Software?