Code: Select all
actor A : ArmorBonus
{
Inventory.ForbiddenTo "Missing"
}
actor B : Pistol
{
states
{
TNT1 A 0
Loop
}
}
Spoiler: CallstackThe problem is caused by missing state label in conjunction with incomplete class, Missing in the sample above.
For me it's hard to say how this corner case should be handled.