I noticed that reflective floors won't use clipping at all. I saw this with buried wraiths, but this applies to anything that is supposed to clip into the floor.
The one on the left is on a normal, opaque floor, while the one on the right is on a slightly reflective floor.
Oh yeah, I'm using 3.1.0.
[GZDoom] Buried Wraiths and Reflective Floors
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Re: [GZDoom] Buried Wraiths and Reflective Floors
Oh ok. I'll make a quick map in a few hours (at work right now).
Re: [GZDoom] Buried Wraiths and Reflective Floors
Ok, here it is.
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- wraithb.zip
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- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49073
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [GZDoom] Buried Wraiths and Reflective Floors
Yeah - behold the shitty implementation of those Wraiths. They actually abuse the actor's floorclip setting to give the impression of moving out of the floor. But that totally clashes with how portals are set up. To avoid depth buffer issues with other types of portals the floor plane is not written to the depth buffer at all so the Wraith won't be clipped. The same will also happen if you make a floorclipping flat reflective.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49073
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [GZDoom] Buried Wraiths and Reflective Floors
Duplicate of the thing I fixed yesterday.