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3d floor with inverted shootability

PostPosted: Tue Feb 28, 2017 11:25 am
by illuknisaa
If you make a solid 3d floor with inverted shootability rules projectiles (eg. imp fireballs) wont go through the floor and hitscanners are unable to target properly. Inverted visibility rules also have strange behavior. If the player is outside of the 3d floor (but so that line of sight to monsters is blocked) monsters can see the player through the floor but if the player go below the 3d floor monster some how are unable to see the player.

Is there a way to fix this behavior?

wad demonstrating this:
http://www.mediafire.com/file/u3bwama2u ... ortest.wad

I'm trying to make a 3d floor that monsters and players can shoot through so if you have any hacky workarounds I'd be happy to hear them.

Re: 3d floor with inverted shootability

PostPosted: Wed Mar 01, 2017 7:20 pm
by Gez
Yes, it seems projectiles collide with the floor. Explosions still pass through (so a rocket will impact with the floor, but its blast damage will hurt or kill enemies on the other side just fine). Hitscans go through just fine, however. When I flew against the ceiling, the revenant could also punch me, but when outside of melee range it never tried to attack.