Something I have noticed when playing through the
Golden Souls mod, MAP07: Ghost House. In OpenAL mode, the map is unbearably noisy and loud, and sounds as if it was on fire. In FMOD EX it sounds as it always did. I quickly discovered the issue came from the candles that have this line of code:
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A_PlaySound("DSCHAFIR", CHAN_BODY, 0.1, 1)
Her's a minimal example map. With the FMOD EX backend, the fire sound from the candle is very faint though you can still hear it (especially with music off). In the OpenAL backend, it's played at full volume.
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