[Added] [?<r1551 - r3111]Morphed player cannot crouch

Moderator: GZDoom Developers

[?<r1551 - r3111]Morphed player cannot crouch

Postby Edward-san » Fri Jan 21, 2011 10:29 am

Looking at this thread:
Anonymous from Skulltag bugs tracker wrote:When morphing a player using PowerMorph, he/she won't be able to crouch until he/she gets unmorphed.
In other words, a morphed class cannot crouch.


unknownna note on the same thread wrote:AFAICT, morphed players cannot crouch in 98c, GZDoom 323-ZDoom 2.5.0

Testing indicates that morphed players cannot crouch, both online and offline. But I only had the 'MorphMe' command from the console and Cutman's GvH test actor as a base for my testing.

I made a test WAD, in which you can compare the DoomPlayer, 'MorphMe' and Cutman's GvH class. 'Puke 1' morphs you into the GvH one.

Actually it happens also in latest ZDoom svn. The link to the WAD file is here.

(Warning: I've used the 'search' button so don't blame me if it was already reported here)
Edward-san
Mathematics is the language with which God has written the universe. (Galilei)
 
Joined: 17 Oct 2009

Re: [?<r1551 - r3111]Morphed player cannot crouch

Postby Kate » Mon Jan 24, 2011 7:13 pm

For the record, I've never seen a chicken crouch. Even when laying eggs, they usually sit down.
User avatar
Kate
... in loving memory ...
 
Joined: 15 Jul 2003

Re: [?<r1551 - r3111]Morphed player cannot crouch

Postby printz » Tue Jan 25, 2011 6:23 pm

Pink Silver wrote:For the record, I've never seen a chicken crouch. Even when laying eggs, they usually sit down.

Animals are crouched by default. It's going upright that's an effort to them. Therefore, crouching should be reversed when you're morphed into an animal.
User avatar
printz
BOW BEFORE ME!
 
Joined: 26 Oct 2006
Location: Bucharest, Romania

Re: [?<r1551 - r3111]Morphed player cannot crouch

Postby NeuralStunner » Tue Jan 25, 2011 6:32 pm

printz wrote:Animals are crouched by default. It's going upright that's an effort to them.
Image
User avatar
NeuralStunner
Worldcrafter
 
 
 
Joined: 21 Jul 2009
Location: A Dynamic Link Library
Discord: NeuralStunner#1293

Re: [?<r1551 - r3111]Morphed player cannot crouch

Postby Gez » Tue Jan 25, 2011 6:38 pm

You need to observe more animals.

Especially bipeds like chickens and other birds.
Gez
 
 
 
Joined: 06 Jul 2007

Re: [?<r1551 - r3111]Morphed player cannot crouch

Postby printz » Wed Jan 26, 2011 4:26 am

I obviously wanted to refer to those mammals who rise on two legs just to look around.

Not to kill the thread: what about mods where you're morphed from a humanoid to another humanoid? Aren't you supposed to be able to crouch when you're like that, and not some simple animal?
User avatar
printz
BOW BEFORE ME!
 
Joined: 26 Oct 2006
Location: Bucharest, Romania

Re: [?<r1551 - r3111]Morphed player cannot crouch

Postby Project Dark Fox » Wed Jan 26, 2011 6:27 am

Actually sounds like a feature suggestion in the making, ALLOWCROUCH on the morphed class or something.
User avatar
Project Dark Fox
Married Furry Anxiety Bucket
 
Joined: 14 Jul 2005
Location: Louisville, KY USA
Twitch ID: ProjectDarkFox

Re: [?<r1551 - r3111]Morphed player cannot crouch

Postby Albert Pittridge » Thu Jan 27, 2011 1:21 pm

My dog certainly doesn't crouch 100% of the time, it stands, on 4 legs :roll:

As long as there is a feature to disallow crouching classes if the player morphs into a vehicle or whatever.
Albert Pittridge
 

Re: [?<r1551 - r3111]Morphed player cannot crouch

Postby randi » Thu Apr 18, 2013 9:24 pm

Added in r4221.
User avatar
randi
Site Admin
 
Joined: 09 Jul 2003

Re: [?<r1551 - r3111]Morphed player cannot crouch

Postby Project Dark Fox » Thu Apr 18, 2013 9:38 pm

randi wrote:Added in r4221.

i <3 u
User avatar
Project Dark Fox
Married Furry Anxiety Bucket
 
Joined: 14 Jul 2005
Location: Louisville, KY USA
Twitch ID: ProjectDarkFox


Return to Closed Feature Suggestions

Who is online

Users browsing this forum: No registered users and 2 guests