Controller input borked on SDL versions of GZDoom

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mjr4077au
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Controller input borked on SDL versions of GZDoom

Post by mjr4077au »

Cross-referencing the issue from here. Test environment is Arch Linux, SDL 2.0.12 and an USB Xbox 360 controller. This does not happen on Windows.


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mjr4077au
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Joined: Sun Jun 16, 2019 9:17 pm
Graphics Processor: nVidia with Vulkan support
Location: Gosford NSW, Australia
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Re: Controller input borked on SDL versions of GZDoom

Post by mjr4077au »

... so can this please just be closed? Applying some dead-zone to the axes in the menu resolved the issue. Not sure why this wasn't a problem on Windows but I've been told it can be and that's why the "Block controller input in menu" option exists, to allow configuration and avoid these issues.
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