Seems it isn't an AMD driver thing anymore then. Your card and driver is close enough to what I'm using to roughly put it in the same family.JJP wrote:The CPU is an AMD Phenom II X4 945 (yeah, it's kinda old), and the GPU is an Nvidia GeForce GT 710. The graphics driver being used is Nvidia's proprietary blob, version 390.48.
Try type 'stat fps_accumulated' on both while standing completely still at the spawn time and wait for the Frame and Drawers numbers to stabilize. If I can get the numbers for both builds on your computer that would be useful. The drawers number tells us how long time it spent drawing to the mapped pixel buffer object.JJP wrote:Unfortunately, I'm unable to get decent data from either 'stat rendertimes' or the 'bench' console commands because the numbers that are reported, besides the FPS and map coordinates in the case of the 'bench' command, are all 0 or 0.000 or similar, which is certainly wrong. I have no idea why that is the case. This occurs with both GZDoom versions tested. I do get proper data if the OpenGL renderer is active, but this issue is about the software renderer, and I don't get sane data with the software renderer in all cases.
I only need the numbers for the software renderer in paletted mode.