DoomRPG Rebalance [DoomRPG + DoomRLA build]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Postby lucker42 » Sun Apr 17, 2022 9:39 am

Mister Neauxbauxdeay wrote:I don't know if there's something missing on my end, but when playing using WadSmoosh, Slayer's Lexicon and DoomRLA monsters and arsenal along with their required compatibility patches, the boss specials for E2M8, E3M8, and E4M8 appear not to trigger at all after defeating the map bosses, even though the one for E1M8 works just fine. I've replicated these results for v1.28g of the rebalance after some testing I've done.

At what difficulty level does this happen?

EDIT:
Okay, I deduced that this happens at the Adaptive difficulty level and I was able to fix it.

Updated the build and also posted the patch.

The last buld can be downloading from the link in the top thread.
lucker42
 
Joined: 04 Apr 2019

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Postby Time_Streamer » Tue Apr 19, 2022 6:14 pm

As requested, here it is.

https://we.tl/t-ZgBqHDMoWK

I've zipped together both the save and the config ini file.

The build I'm using is g4.8pre-111-g597856c1d
User avatar
Time_Streamer
 
Joined: 22 Dec 2020

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Postby lucker42 » Tue Apr 19, 2022 10:34 pm

Time_Streamer wrote:As requested, here it is.

https://we.tl/t-ZgBqHDMoWK

I've zipped together both the save and the config ini file.

The build I'm using is g4.8pre-111-g597856c1d

Thanks for the feedback!

I checked, it does happen with your config file. Resetting the settings solves the problem. Just do it:

"After installation be sure to DoomRPG settings reset (Options -> DoomRPG Otions -> Reset to defaults)".

PS: Be sure to install the latest patch from the link above.
lucker42
 
Joined: 04 Apr 2019

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Postby Time_Streamer » Wed Apr 20, 2022 4:00 am

I was a bit reluctant on dropping my config file, I didn't want to go by the process of configuring HUD all over again, plus all the smaller adjustments on difficulty etc but I've created a new config, used WinMerge to pass HUD x and y values from the old to the new and configured all the rest from ingame.

It's all working fine now. :) Many thanks for your time.
User avatar
Time_Streamer
 
Joined: 22 Dec 2020

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Postby lucker42 » Sat Apr 23, 2022 5:21 am

Update 1.28h:
- Lexicon compatibility improved. The Sinstorm event now appears on Lexicon's maps with Icon of Sin (thanks to Ron_Dallas);
- fixed a bug where special events on e1m8, e2m8, and e3m8 would not work with DoomRLA Monsters;
- minor balance changes for LegenDoom compatibility.

The last buld can be downloading from the link in the top thread.
lucker42
 
Joined: 04 Apr 2019

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Postby lucker42 » Wed May 04, 2022 9:22 am

Update 1.29:
- Sniper Rifle now has less accuracy when shooting without a scope (for compatible with DoomRL Arsenal);
- the "Armor Repair" skill no longer works for armor types that cannot be repaired (for compatible with DoomRL Arsenal);
- the EP cost of the "Armor Repair" and "Night Vision" skills has been reduced;
- rewards for Map Events (100% killed monsters/secrets/items) are doubled;
- the generator now holds up to four canisters of fuel (for Environmental Hazard Event);
- fixed a voting bug when using the Transport skill in Co-op;
- minor balance changes;
- minor bugs fixed.

The last buld can be downloading from the link in the top thread.
lucker42
 
Joined: 04 Apr 2019

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Postby Solus » Sun May 08, 2022 6:20 am

Hi.
It seems I'm stuck in the arena. At the end of the wave I had to choose a bonus but it didn't let me because the up and down isn't working, so I ended up choosing the first option.
Now I can't start any more waves, the use button isn't working, but I can use the run button.
On the marine on the right, were we're supposed to choose the wave, the controls aren't working too. Just the use button.
I checked the key binding options to see if I had to setup the keys, but found nothing.
What am I doing wrong?
User avatar
Solus
 
Joined: 03 Apr 2017

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Postby lucker42 » Sun May 08, 2022 11:28 am

Solus wrote:Hi.
It seems I'm stuck in the arena. At the end of the wave I had to choose a bonus but it didn't let me because the up and down isn't working, so I ended up choosing the first option.
Now I can't start any more waves, the use button isn't working, but I can use the run button.
On the marine on the right, were we're supposed to choose the wave, the controls aren't working too. Just the use button.
I checked the key binding options to see if I had to setup the keys, but found nothing.
What am I doing wrong?

Does this happen all the time in the arena? Or is it a short-term bug?
Does something similar happen in other menus (store, transport, etc.)?

EDIT:
Update 1.29a:
- now "Natural Stats Leveling" can switches from on/off in game;
- perks now require twice as many stats when the "Natural Stats Leveling" is on;
- when determining the quality of a loot, the luck requirements are doubled when the "Natural Stats Leveling" is on;
- minor code cleaning;
- minor bugs fixed.

The last buld can be downloading from the link in the top thread.
Last edited by lucker42 on Tue May 10, 2022 11:15 am, edited 1 time in total.
lucker42
 
Joined: 04 Apr 2019

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Postby cosmos10040 » Tue May 10, 2022 10:44 am

I also recall being stuck in the arena. I'm using delta touch, so I cannot choose the wads at the outpost. Only let's me choose arena and whatever wad I'm currently on. I think there is a trick to it on dtouch but I forgot.
cosmos10040
 
Joined: 20 Dec 2021
Discord: cosmos
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Postby lucker42 » Tue May 10, 2022 11:10 am

cosmos10040 wrote:I also recall being stuck in the arena. I'm using delta touch, so I cannot choose the wads at the outpost. Only let's me choose arena and whatever wad I'm currently on. I think there is a trick to it on dtouch but I forgot.

There is a special option for the Delta Touch, which is located at the path: "DoomRPG Options - > Menus -> Delta Touch Compatibility". I recommend turning it on.

Also, if you use a Gamepad, I recommend using the special menu "Gamepad Control Helper", which can be called if you assign a key in "Customize Controls".
lucker42
 
Joined: 04 Apr 2019

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: BROS_ETT_311, gennoveus, ramon.dexter, SpiffyInfo and 10 guests