Hands of Necromancy [Full game released!]

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Re: Hands of Necromancy [Full game released!]

Postby Chris » Tue Jun 21, 2022 6:22 pm

I found an issue in The Farmhouse map that makes it impossible to progress normally:
Spoiler:
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Re: Hands of Necromancy [Full game released!]

Postby RKD » Tue Jun 21, 2022 8:02 pm

Ok, I'm about to venture myself into the Earthen Depths and, before that, some things to mention. So far, and generally speaking, the 2nd episode is awesome. Man, it ramps up in encounters density and the adrenaline just kept rushing, especially in the forest and the church levels. A lot of new enemies, new weapons to find, a lot of new tactics to explore. I'm having a lot of fun, truly. :D

Now, as usual, some reports, questions and other stuff:
Spoiler:


Having said that, though, I'll repeat myself: I'm having a lot of fun. So much that I can honestly ignore many of the stuff I mention and have a good time anyways.
Keep up with the good work! This game is great. :wink:
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Re: Hands of Necromancy [Full game released!]

Postby Emmanuelexe » Tue Jun 21, 2022 10:05 pm

Thanks for the report and comments :)

Map02, the amount of time we played this game, we didnt notice it... we will check it
for map10 light problem, i suppose we have to put the same light level for all the house? when its 3D floor, the light is the same in the different rooms at the vertical, right?
The secret of map08 can be found, its a house thing who has to be lowered if i remember but yeah, hard to notice, same thing in map12 with a pillar.

The Scythe allows you to regen 3 hp every time you kill an enemy, thats why we take care to not make this weapon OP...its a bit complicate.
I think the Hell Burner has as many hp as the Soul Eater (Nitro guy style) but in map13, he is gonna be very dangerous, not sure if its a good idea to make him more tanky for the actual maps, we will see

3D floor stuff :mrgreen:

We will check what we can do, im preparing a folder with the reports :geek:
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Re: Hands of Necromancy [Full game released!]

Postby RKD » Wed Jun 22, 2022 9:40 am

Alright, I went to double-check and have some erratas from my side when I was refering to the secrets. There wasn't any bug (whoops), so I'll correct myself about what happened, for those who read the spoiler:

Spoiler: The Forest

Spoiler: Ice cave

Emmanuelexe wrote:for map10 light problem, i suppose we have to put the same light level for all the house?
I guess so. I'm not much of an expert since I haven't used as much 3D floors when mapping as in these levels, sorry. :oops:

Emmanuelexe wrote:The Scythe allows you to regen 3 hp every time you kill an enemy
Whaaaat? :shock:
Didn't realize it until you said so, lol. Man, a codex of sorts would come very handy for these stuff. :wink:

Still, I don't feel my suggestions aren't applicable. Even if it heals 3 hp per kill, with a max ammo of 20 it means 60 hp healing at most. I don't think it'd be possible to trivialize encounters too much with this because ammo for this weapon isn't abundant either (which also means the mappers did an excellent job balancing the pickups for this second episode so far, good job). Even if it you still prefer a max ammo of 30 as it currently is, it would be the same max possible hp overall throughout the campaign since it'd be directly dependant on how much ammo is available. And I said "possible" because not every hit is guaranteed to earn you a kill, unless used against low-tier enemies (which it's pretty wasteful for a slot 7 weapon). It also depends if there's a slot 8 weapon or not, now that I think about it.

I could expand on this suggestion to explore all the different ways in which this weapon can be balanced (less hp gain, non-ripper projectile, etc) but not right now. Even if they're discarded anyways, I may do it just for fun. I like when something inspires creativity :tongue:
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Re: Hands of Necromancy [Full game released!]

Postby Rachael » Wed Jun 22, 2022 12:49 pm

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Re: Hands of Necromancy [Full game released!]

Postby Enjay » Wed Jun 22, 2022 3:00 pm

Congratulations on the full release and it's great to see the game getting a nice positive reception.

Is there any word on whether a GoG release might be happening?
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Re: Hands of Necromancy [Full game released!]

Postby peewee_RotA » Wed Jun 22, 2022 3:02 pm

I can't get through the cracked wall in the farmhouse. Even hitting it with stonebreaker says that I need a more power to get through the wall.

Confirmed in a steam community guide that it should be stonebreaker. This is that secret.

https://steamcommunity.com/sharedfiles/ ... 2824459583

Looks like the glitch required me to either aim really high or jump to break it. Hitting it too low just repeats the message.
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Re: Hands of Necromancy [Full game released!]

Postby Rachael » Wed Jun 22, 2022 3:13 pm

Enjay wrote:Is there any word on whether a GoG release might be happening?

We're trying to - GoG is not as easy a platform to break into as Steam is.

We are trying for itch.io too though.
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Re: Hands of Necromancy [Full game released!]

Postby Rachael » Wed Jun 22, 2022 5:09 pm

Full game is now available on itch.io!

https://frechou-games.itch.io/hands-of-necromancy


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Re: Hands of Necromancy [Full game released!]

Postby Emmanuelexe » Wed Jun 22, 2022 6:36 pm

RKD > i made this topic in steam for now, if it can help
Manual/Tips:
https://steamcommunity.com/app/1898610/ ... 819928440/

We are fixing stuff
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Re: Hands of Necromancy [Full game released!]

Postby gennoveus » Wed Jun 22, 2022 7:10 pm

The demo was fantastic; I'll 100% be picking this up. I'm going to wait until *after* the sale so I can support you guys with a full price purchase. Great work, guys!
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Re: Hands of Necromancy [Full game released!]

Postby RKD » Wed Jun 22, 2022 11:05 pm

Emmanuelexe wrote:Manual/Tips
That helps a lot indeed, for the meantime. Hope people would be able to check it in the discussion page.

I've just beat The Earthen Depths after approx 2h and a half and it was the first level I felt it was tough and exhausting. Not in a completely bad way, don't worry. :lol:
Spoiler: Feedback on the map
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Re: Hands of Necromancy [Full game released!]

Postby Emmanuelexe » Wed Jun 22, 2022 11:14 pm

I agree for the last area, we will see what is possible to do
But yeah map13 was a bit too big :p

Hope you will have fun with the next map and the episode 3! :)
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Re: Hands of Necromancy [Full game released!]

Postby peewee_RotA » Thu Jun 23, 2022 9:31 am

Rachael wrote:GoG is not as easy a platform to break into as Steam is.


This statement gives me anxiety. This is literally why GoG exists. GoG needs to get it together.
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Re: Hands of Necromancy [Full game released!]

Postby RKD » Fri Jun 24, 2022 3:12 pm

I've finished the game and enjoyed the experience very much. Amazing work!
I want to go through the levels I haven't talked about but I'm gonna start with the final boss because it has a really important exploit, imo, which I assume it was just an oversight:
Spoiler: Final boss exploit spoiler

Here I'm gonna talk about the maps and the new stuff introduced in the 3rd episode:
Spoiler: General feedback, impressions and everything else

And finally, the last map and my thoughts and suggestions on it:
Spoiler: Final boss fight review


I'm gonna end by saying that it was a quite decent finale. It could be better, but the last battle was great and it felt satisfactory, imo. I like the connection of the bosses with one another, I see what you guys did there and I'm all in for it. :wink:
It was worth the wait and I'm looking forward to replaying this!
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