Watch out for dopes ("work" in "progress")

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Re: Watch out for dopes ("work" in "progress")

Postby KynikossDragonn » Sun Jun 05, 2022 4:35 pm

A stupid dance certainly would make sense for the "worlds tiniest violin" weapon if that's still going to be kept as a idea!

Since the hats go flying off when defeated, are they just going to be decorative or items you pickup? It would be amusing to think of those as the "armour bonus" considering those were apparently small helmets that Doomguy wears multiple copies of on his head somehow.
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KynikossDragonn
『霧雨魔理沙のペットドラゴン』
 
Joined: 12 Dec 2020
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Operating System: Other Linux 64-bit
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Graphics Processor: Intel (Modern GZDoom)

Re: Watch out for dopes ("work" in "progress")

Postby bimshwel » Sun Jun 05, 2022 4:46 pm

yes indeed the dropped top hats initially replaced the armor bonuses and still do, presumably the winter hats will do the same unless I make one of the weapons a hat launcher.
I had never heard the phrase "world's tiniest violin" when I made that, I am uncertain if it will be kept around since it is impractical to aim. Although as an area effect confusion weapon it might be more practical.
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Re: Watch out for dopes ("work" in "progress")

Postby KynikossDragonn » Thu Jun 09, 2022 6:56 pm

I saw in the release thread for GZDoom 4.8.0 the cutscene system from Raze was introduced, and this was when I noticed not only is there a Smacker (a rather dated 256 colour video format) decoder, but libvpx (the VP8 and VP9 WebM codecs) as well.

I suppose this would mean you could have your flash animations as videos to playback during certain parts of the game?
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KynikossDragonn
『霧雨魔理沙のペットドラゴン』
 
Joined: 12 Dec 2020
Location: Independence, KS, USA
Twitch ID: kynikossdragonn
Github ID: KynikossDragonn
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: Watch out for dopes ("work" in "progress")

Postby bimshwel » Thu Jun 09, 2022 11:40 pm

That would certainly be more convenient than what I was expecting to have to do at some point, import every movement frame individually and point an in-game camera at a 2-sided linedef showing them in front of any necessary backgrounds. Though I verified that it is possible to "roll" the camera view, which would have been helpful for one brief section. I often end up having to do things in an outmoded hacky stupid way regardless of new features.
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bimshwel
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