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GOLDEN AXE DOOM! (DEMO)

Posted: Fri Jan 14, 2022 1:09 pm
by The T_W_C
GldenAxeDOOM_TwitterBanner.png
FIXED THE LINE DEF PROBLEM WITH BEING ABLE TO GET STUCK IN THE WELL IN MAP01



FIXED THE THE BUG THAT KEPT THE LIFE SYSTEM FROM WORKING PROPERLY FOR GILIUS THUNDERHEAD AND TYRIS FLARE

Golden Axe doom DEMO is an attempt by me to recreate the gameplay world and mood of the original GOLDEN AXE hack'n'slash SEGA games in GZDooM.

A 3 map DEMO of my upcoming GOLDEN AXE DOOM

take control of the three iconic heroes of the Golden Axe series GILIUS THUNDERHEAD, TYRIS FLARE, and AX BATTLER as you chase down Death adder and his armies!


3 different characters with their own unique magic and attacks!

Golden axe's iconic Hack'n'slash action re-imagined in first person



-no dragon mounts (yet) unfortunately



LOADS OF SECRETS AND EASTER EGGS



Music straight from the games with some original music by the talented Industrial/synth metal artist GregorioXFranco!



BUY HIS MUSIC!



GregorioXfranco Bandcamp

https://innerselfrecords.bandcamp.com/

GregorioXfranco twitter

https://twitter.com/gregorioxfranco

TESTED IN LATEST GZDOOM ONLY



-free look NEEDED



-jumping NEEDED

-auto run OFF
-auto run OFF
-auto run OFF
-auto run OFF
-auto run OFF

-uses DOOM II IWAD




MODDB LINK HERE!!!!!!!



GOLDEN AXE DOOM DEMO!

https://www.moddb.com/games/doom-ii/dow ... nloadsform

MODDB LINK HERE!!!!!


Gameplay!






https://youtu.be/4uKU9dPN0JA

Re: GOLDEN AXE DOOM! (DEMO)

Posted: Fri Jan 21, 2022 5:11 am
by Captain J
Promising and neat mod you made there. Tho i'm seeing some awkward things like enemies dashing faster than light and disappearing upon death, not able to use magic through keybind despite having enough potions, Tyris' weapon sprites being cut off, Gilius literally surpasses the rest(Alt-Fire spam), 1st and 2nd map having nearly-impossible platforms to jump on, and Death Adder sitting on his invisible throne. I'm pretty sure this project will be improved time to time.

Tho i had good fun with slashing and dashing towards the enemies. It has that good ol' beat 'em up impact to it, so yeah, i'd like to see it updated with what original series showed us!

Also one advice, be sure to share screenshot or gameplay vid in OP so people can see what this project's all about.

Re: GOLDEN AXE DOOM! (DEMO)

Posted: Fri Jan 21, 2022 11:39 am
by The T_W_C
Captain J wrote:Promising and neat mod you made there. Tho i'm seeing some awkward things like enemies dashing faster than light and disappearing upon death, not able to use magic through keybind despite having enough potions, Tyris' weapon sprites being cut off, Gilius literally surpasses the rest(Alt-Fire spam), 1st and 2nd map having nearly-impossible platforms to jump on, and Death Adder sitting on his invisible throne. I'm pretty sure this project will be improved time to time.

Tho i had good fun with slashing and dashing towards the enemies. It has that good ol' beat 'em up impact to it, so yeah, i'd like to see it updated with what original series showed us!

Also one advice, be sure to share screenshot or gameplay vid in OP so people can see what this project's all about.
the blue/green thieves are supposed to dash away and disappear on death, just like in the original sega/arcade version

And enemies are supposed to disappear on death in general.

I didnt bother fixing Death Bringer's invisible throne cuz i thought it was silly and sometimes silly is good

if magic is not working, u might have to bind it to Q in the controls, otherwise its because different characters need different amounts of magic potions to do their attacks, with Gilius needing the least and Tyris needing the most

Re: GOLDEN AXE DOOM! (DEMO)

Posted: Fri Jan 21, 2022 1:52 pm
by Captain J
The T_W_C wrote:the blue/green thieves are supposed to dash away and disappear on death, just like in the original sega/arcade version
I'm referring to the hostile enemies in general. Not just thieves because i know they flee quickly once they're out of items. What i'm saying is that enemies in the game sprint towards you in super-sonic speed. That's something i haven't seen in the original game.
And enemies are supposed to disappear on death in general.
I admit that i'm more of an arcade Golden Axe fan so yeah, that's reasonable.
I didnt bother fixing Death Bringer's invisible throne cuz i thought it was silly and sometimes silly is good
I do believe there's an easy fix like adding a prop that uses the sprite of Death Bringer? on his Throne that spawns real actor of himself once Adder dies. But i'm sure you'll find a good solution.
if magic is not working, u might have to bind it to Q in the controls, otherwise its because different characters need different amounts of magic potions to do their attacks, with Gilius needing the least and Tyris needing the most
Oh... Ooookay i turned off the autorun and NOW the magic work, plus i can walk sideways. I get that it was inspired from original game, being slow and all but now i can't dash properly. Dash attack is there but in speed wise, not really. But thanks for the tip! It's a lot more playable now.

Also got another question. When i die, i get up and feels like i have unlimited lives. How many extra lives i get when i start the game?

Re: GOLDEN AXE DOOM! (DEMO)

Posted: Fri Jan 21, 2022 1:55 pm
by The T_W_C
hold shift to run

when u run out of blue life bars you die for real and get the game over

glad u seem to be enjoying it so far!

Re: GOLDEN AXE DOOM! (DEMO)

Posted: Fri Jan 21, 2022 1:58 pm
by Captain J
Oh, you mean the run key. I haven't used this for a while because it feels so much convenient to turn autorun on. But i feel like a dumbo and again, thanks for the tip. And yeah, i do enjoy this TC!

EDIT: I almost forgot but, yeah. I do have limited lives but only for Ax Battler. Other classes seem to not complying with the lives system.

Re: GOLDEN AXE DOOM! (DEMO)

Posted: Fri Jan 21, 2022 4:12 pm
by Logan MTM
Spoiler:

Re: GOLDEN AXE DOOM! (DEMO)

Posted: Sun Jan 30, 2022 1:07 pm
by The T_W_C
Bumping for bug fixes/updates