Zelda-inspired Fan Project

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Zelda-inspired Fan Project

Postby NeuroDusk » Fri Dec 03, 2021 12:47 am

This is initially intended for Zandronum 3.0.

This project has a goal of being optimized with variable horizons.

I am not an artist or map designer; any volunteering would be much obliged.

Here is a video containing the basic concept of the experiment:

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Re: Zelda-inspired Fan Project

Postby Captain J » Sun Dec 05, 2021 3:04 am

Zelda mod, but in Third Person?? Now that's super accurate to the original! It's great to see that gameplay is smooth and weapons work nicely, too.
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Re: Zelda-inspired Fan Project

Postby Cherno » Sun Dec 05, 2021 4:43 am

Looks and sounds great so far!

The problems I can foresee:
1. Sprites are either Y billboarded, which squishes them down slightly when viewed from a higher position, or not, which make them clip into walls in front of them.
2. Lack of 8-direction character sprites, although that one could be simply handwaved as being true to the original.
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Re: Zelda-inspired Fan Project

Postby NeuroDusk » Sun Dec 05, 2021 11:43 pm

The camera and perspective are underway tweaking; billboarding (which is currently xy-forced), clipping and scaling are all existing issues.

After prolonged introspective I have decided to make this an open-world experience akin to the original, but with quality-of-life improvements from later titles. Liberties are limited, but not strict. Dungeons will be accessible in a variety of conduct rather than a linear one. Non-key items are available to purchase from shops. Of course this would mean I have to design everything to be completed without relying soley on specific objects.

I have to contemplate the art-style surrounding the world. Potentially with a fake sobel effect with colored lines hidden behind linedefs, which would be complemented with the outlines already on the sprites. Furthermore there will be no ceiling because I want the camera to have access to depth layers (such as overlays and effects such as artificial parallax). I could always program one layer to scroll faster than the other based on offset and world position.
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Re: Zelda-inspired Fan Project

Postby NeuroDusk » Fri Dec 10, 2021 9:16 am

I think I found an applicable artstyle:





Basically, I appended a 1x1 black line to every sprite and texture; and then an 8x8 black line to every map corner.
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Re: Zelda-inspired Fan Project

Postby detwelve » Mon Dec 20, 2021 10:58 am

Very cool project! I love the top down perspective. Once I've finished with an update to my current Zelda 1 project I'd love to download this and see if there's something valuable that could be contributed. I would also be interested in adapting some of the top-down strategies for part of a Zelda 2 The Adventures of Link tribute.
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Re: Zelda-inspired Fan Project

Postby Sir Robin » Wed Dec 22, 2021 10:13 pm

Wow! Looks great so far! Looking forward to see where you go with this. Big fan of classic zelda here
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