by NeuroDusk » Sun Dec 05, 2021 11:43 pm
The camera and perspective are underway tweaking; billboarding (which is currently xy-forced), clipping and scaling are all existing issues.
After prolonged introspective I have decided to make this an open-world experience akin to the original, but with quality-of-life improvements from later titles. Liberties are limited, but not strict. Dungeons will be accessible in a variety of conduct rather than a linear one. Non-key items are available to purchase from shops. Of course this would mean I have to design everything to be completed without relying soley on specific objects.
I have to contemplate the art-style surrounding the world. Potentially with a fake sobel effect with colored lines hidden behind linedefs, which would be complemented with the outlines already on the sprites. Furthermore there will be no ceiling because I want the camera to have access to depth layers (such as overlays and effects such as artificial parallax). I could always program one layer to scroll faster than the other based on offset and world position.