Willy W. wrote:a community project on Doomworld that makes a new soundtrack for the wad using the old one as a sort of a base - if you want you could probably use the new music in this project too, once it's finished.
Yes someone in a Coincident video linked your project, I also stumbed upon [Eternal Doom] MAP02 - Tower of Heck || UV MAX Speedrun in 8m 54s and thought 2 different people where making ED remixes.
Willy W. wrote:Though I do honestly have to tell you this - I'm a bit worried about some of the changes in progression you're planning to make.
I am planning to make "Pistol Only" lead to "Halls of Disarray" then "Guardstation", "The Crypt", and "Celebration of Evil" it felt extremely weird how they changed it in ED3 over ED2. "Monster Mansion" will also be moved to after "TimeSlip".
Willy W. wrote:Thing about Eternal Doom is that it's more of an adventure game than it is a Doom wad, I like to think of it as something closer to Hexen than to Doom.
Ya I plan to keep that feel to it, I think the Doom combat is quite fun with a bit of a pause in between.
I do want to make it less of a wall to start. my plan is to make it so that main path will have a minimum 4 hints for Maps 01-13, and then allow it to get harder from there.
ZikShadow wrote:Perhaps we've been playing different adventure games. I remember civilized devs like LucasArts atleast giving you a bit of a bone to work with in their adventure games
I am aiming to push Eternal Doom from a more Sierra style difficulty to a more fair Lucas Arts difficulty.
I do not want there to be ANY way to soft lock yourself and not know it, like the archvile jump Map20 had.
ZikShadow wrote:Certainly an interesting argument to call humping walls "easy to guess", but well, I suppose tastes and preferences vary vastly between individuals.
I do agree that humping walls is a degenerate form of game play and makes for a worse experience, that is why I want it to feel like a reasonable person could stop and take a short look around to find the hidden path forward.
If someone gets 100% secrets because the way forward is to confusing that is bad design.
My goal is not to gloat over people for my giant brain but instead to help people to enjoy something challenging that I enjoyed.
Willy W. wrote:That I do unfortunately... and it genuinely saddens me that I won't be able to ever replay Excalibur for the first time, as it's one of the most fun I've ever had with Doom.
I have "special" plans for some of the later maps.
Willy W. wrote:It's like when someone remakes a movie you really like and in his version removes the main that enticed you about it, maybe he takes away some of the slower scenes where you get to know the characters better in favour of more action scenes - sure, it might appeal to more people, but maybe it's not what the current fans or the original authors would have wanted.
I see myself as taking Eternal Doom and upping the speed from 2001 A Space odyssey to Star Trek 2. I do not want to take Star Trek 2 and making it into Star Trek Into Darkness.
