The Legend of DOOM TC

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Re: The Legend of DOOM TC

Postby hazzmati » Sun Nov 07, 2021 9:47 pm

Pretty nice that Vinny streamed this wad.
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Re: The Legend of DOOM TC

Postby Logan MTM » Mon Nov 08, 2021 5:16 am

Oh Lord, this is amazing! :wub:
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Re: The Legend of DOOM TC

Postby retronutcase » Tue Nov 09, 2021 12:40 am

This is pretty great, but there are a couple minor details that bug me.

-The Triforce HUD scaling in the automap makes using said automap pretty much impossible unless you use a super tiny HUD.

-The sword opens bombable walls, which...Well, it shouldn't? Far as I know it's possible to make objects that only respond to a specific weapon, so why not do this with bomb walls?

-Sword swing feels a bit slow compared to LoZ's sword stab.

-Sword projectile can travel several "screens" in some cases before hitting something, limiting its use if you miss a shot and it goes past what would be a "screen" boundary. Maybe limit its range to prevent this?
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Re: The Legend of DOOM TC

Postby kalensar » Tue Nov 09, 2021 5:06 pm

retronutcase wrote:This is pretty great, but there are a couple minor details that bug me.

-The Triforce HUD scaling in the automap makes using said automap pretty much impossible unless you use a super tiny HUD.

-The sword opens bombable walls, which...Well, it shouldn't? Far as I know it's possible to make objects that only respond to a specific weapon, so why not do this with bomb walls?

-Sword swing feels a bit slow compared to LoZ's sword stab.

-Sword projectile can travel several "screens" in some cases before hitting something, limiting its use if you miss a shot and it goes past what would be a "screen" boundary. Maybe limit its range to prevent this?


@Detwelve - I agree with this fellow So I'll offer the fix advice

-The Triforce HUD scaling in the automap makes using said automap pretty much impossible unless you use a super tiny HUD. --- GZD 4.7.1 updated Automap stuff. So there may be a way of adjusting it easier now.

-The sword opens bombable walls, which...Well, it shouldn't? Far as I know it's possible to make objects that only respond to a specific weapon, so why not do this with bomb walls?--- This one is mostly fixed by MAPINFO concerning Hub Maps so that opened stuff remains saved rather than reset every time.

-Sword swing feels a bit slow compared to LoZ's sword stab. --- This one is true. The sword can safely swing faster without causing a gameplay imbalance. Tic speed of 2 at each address Fire state frame should resolve this pretty easy.

-Sword projectile can travel several "screens" in some cases before hitting something, limiting its use if you miss a shot and it goes past what would be a "screen" boundary. Maybe limit its range to prevent this? This can be fixed via the Spawn State ending with : Goto Spawn+2 rather than use of Loop to give it an infinite range. This should just run it through it SPawn animation phase for 2 full cycles, or however long the best timing is, then initiate the Death State after that.
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