Super congrats, detwelve. Your TC is featured in the latest video by Vinny of Vinesauce.
He gave you the feedback as well and i say, the potential is getting larger and this is a good sign. Thanks again for the neat work

HolyHeadcrab wrote:I'm very interested in this!
I do have a question though: Are the enemy drops fixed like they are in the NES version? The whole reason for the old man tip "10th enemy has the bomb" was because you could predictably get bombs from the 10th enemy if you killed them without taking damage AFAIK.
Captain J wrote:Super congrats, detwelve. Your TC is featured in the latest video by Vinny of Vinesauce.
Eltee wrote:I'm extremely happy you made this! A bit disappointed in myself on seeing it though... why? Well. Back in 2009, I made.. I guess you could say a small prototype for something that could have basically been this. But I'm made entirely of scrapped projects.. but it brings me much joy to see something like this happens! Thank you for making this TC.
HolyHeadcrab wrote:I do have a question though: Are the enemy drops fixed like they are in the NES version? The whole reason for the old man tip "10th enemy has the bomb" was because you could predictably get bombs from the 10th enemy if you killed them without taking damage AFAIK.
StroggVorbis wrote:I know this isn't accurate to the original game, but may I request an addon? I'd like to have spawners have a 100% chance and enemies to only spawn once/never respawn once killed and also to not disappear on map change or based on distance.
Captain J wrote:Speaking of addon, would be cool to see Zelda 2 version of this. Certainly not a request but sending some good idea here!
Willytor wrote:Is compatibility for combined arms' past linked class possible? i like this tc but i'm not the biggest fan of how the weapons actually feel
kalensar wrote:Boomerangs! So basically Goriya boomerangs should bounce off the small shield. Then for Player side, you carry both boomerangs instead of the Magic Boomerang superseding the Wooden Boomerang.
detwelve wrote:
On a side note - I started playing with the Sheeld class you sent and it's working really well! Definitely feels better to have the shield properly disconnected from the HUD and is a bit more predictable on the blocking angles.
Return to TCs, Full Games, and Other Projects
Users browsing this forum: No registered users and 8 guests