Space Hulk: Deathwing TC
Posted: Sun Sep 26, 2021 9:46 am
Hello, this is a small Space Hulk total conversion I started working on about a year ago and finally fixed most bugs to make it somewhat representable. I was dissatisfied with the visual quality of existing Space Hulk mods, so I decided I'd make my own. Sprites are mostly from Space Hulk: Deathwing model renders, while music, fonts and some menu stuff are from the 1993 Space Hulk game by Electronic Arts.
Features the usual array of weapon combinations, fellow Terminators who follow you around and fight, and Genestealers. Also pathfinding, so enemies can and will find you everywhere (they spawn endlessly in the test map included).
At this point, I'll just post a sample gameplay video and the proof-of-concept pk3. It only has one test map (MAP03) and has to be run with doom2.wad. The reason is open this thread is not for the release as a fully playable mod, but rather as a means to find someone who is willing to continue development, as I have too many projects on my plate already and would really like to limit myself to some coding help and sprite rendering. If someone is interested, feel free to send a PM or ping me on the ZDoom discord.
To make this clear: This is just a basic framework, the "bones" so to speak, but none of the "meat" required for a proper TC.
Praise the Emperor! Purge all Xenos!



Load order:
doom2.wad
spacehulktest.pk3
spacehulktextures.pk3
NashGore
Credits:
Fire 11: WrathGames Studio [http://wrathgames.com/blog]
Explosion 1: RPG Maker VX
Decals: Half-Life / valve Software
Flamethrower: Boondorl
ZScript Weapons Library: dodopod
Full Credits included in the main pk3.