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Re: I Made A Quake Clone In 10 Days

Posted: Sat Feb 05, 2022 11:34 pm
by JohnnyTheWolf
Are you going to start a thread or rename this one to reflect the game's new title?

Re: I Made A Quake Clone In 10 Days

Posted: Tue Jun 21, 2022 2:31 pm
by Nash





Time for some new images! This is a WIP DM map made by NachtIntellect

Re: I Made A Quake Clone In 10 Days

Posted: Tue Jun 21, 2022 2:59 pm
by Enjay
Very nice. Still in keeping with the original intent but so much more polished.

Re: I Made A Quake Clone In 10 Days

Posted: Thu Jun 23, 2022 3:34 pm
by Redneckerz
God that looks awesome. All that new tech oozes new atmosphere. Love it.

Re: I Made A Quake Clone In 10 Days

Posted: Tue Jun 28, 2022 1:44 am
by Nash





Thinking of creative ways to make the lights interact with solid geometry and create interesting shadow forms is such a fun thing to experience.

(WIP map by NachtIntellect)

Re: I Made A Quake Clone In 10 Days

Posted: Fri Jul 01, 2022 7:38 am
by Redneckerz
It gets better every time i see new shots of it. It looks the part, and wish its upon its impending release :)

Re: I Made A Quake Clone In 10 Days

Posted: Wed Jul 27, 2022 12:14 pm
by Nash


The more you kill, the bloodier you will get. :D

Re: I Made A Quake Clone In 10 Days

Posted: Wed Jul 27, 2022 5:37 pm
by Dark-Assassin
Swimming in water should definitely clean you up.

Re: I Made A Quake Clone In 10 Days

Posted: Wed Jul 27, 2022 11:47 pm
by Nash
Dark-Assassin wrote:Swimming in water should definitely clean you up.
Yes it's already doing that. :D

Re: I Made A Quake Clone In 10 Days

Posted: Thu Jul 28, 2022 11:02 am
by elCreyo
Hello. I just beat the demo. It was a really fun experience. I liked the level design and music. Super shotgun is awesome and sounds chunky. The jumping feels nice which is somewhat rare in GZDoom based games. I don't know how original you want the game to be but at the moment it's very much like Quake which is not a bad thing when it comes to gameplay. Maybe a bit too much like Quake if we're talking about aesthetics but I understand it's probably still too early to say anything about that.

Re: I Made A Quake Clone In 10 Days

Posted: Thu Jul 28, 2022 1:00 pm
by Nash
elCreyo wrote:Hello. I just beat the demo. It was a really fun experience. I liked the level design and music. Super shotgun is awesome and sounds chunky. The jumping feels nice which is somewhat rare in GZDoom based games. I don't know how original you want the game to be but at the moment it's very much like Quake which is not a bad thing when it comes to gameplay. Maybe a bit too much like Quake if we're talking about aesthetics but I understand it's probably still too early to say anything about that.
Thanks for trying the demo! Yes, the whole "Quake copycat aesthetic" has always bothered me so for Disdain, I am making sure to introduce various things that will give it some originality.