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Re: Hell-Forged - Version 2.00 (Announcement)

Posted: Sat Nov 27, 2021 10:10 pm
by giuseppemoghadam1984
Well, I don't want to rig my models either, I just want a way to get them into different poses for capturing. You should make a tutorial series on how you make, texture and pose your models, I think the DOOM community could really benefit from it! Of course, that would probably take time off of HF's development so it may be better for after the WAD releases, but still, the depth of wisdom in your methods seems infinite.
BTW the vulgar looks kind of like DOOM Eternal's prowler, which got me thinking - you should totally make sprites for the prowler in your style! And since you can download the models online, it probably wouldn't take too much dev time off of HF. Just a thought of mine, I don't know all the ins and outs, it's probably way harder than it looks (which is funny because it already looks hard LOL).

Re: Hell-Forged - Version 2.00 (Announcement)

Posted: Sun Nov 28, 2021 10:11 am
by Amuscaria
I had started a tutorial a few years back but stopped partway since I found it pointless as, I've already made several about the spriting part and the process hasn't really changed. And the ZBrush part seems useless since most people don't have ZBrush here, since it's a premium software.

Re: Hell-Forged - Version 2.00 (Announcement)

Posted: Sun Nov 28, 2021 8:11 pm
by giuseppemoghadam1984
Yeah, ZBrush looks super cool, but I don't know how they can get away with charging nearly $1,000 for a piece of software. Hell, maybe you could even take requests from people every once in a while or something.
BTW seeing how good your sprites look inspired me to get back to work on my clay models, so thank you for motivating me!

Re: Hell-Forged - Version 2.00 (Announcement)

Posted: Sat Dec 11, 2021 10:33 pm
by Amuscaria
Working on the Blood Strider Model.
Spoiler:
EDIT: Updated the guns, shrank the legs.

Re: Hell-Forged - Version 2.00 (Announcement)

Posted: Mon Dec 13, 2021 6:33 am
by Faceman2000
Amuscaria wrote:Working on the Blood Strider Model.
Spoiler:
Oh wow, this looks awesome! You continue to be the number one name in custom enemies haha.

Re: Hell-Forged - Version 2.00 (Announcement)

Posted: Mon Dec 13, 2021 9:12 pm
by Amuscaria
Made a new model for the Defiler, instead of just reusing the Succubus, as I had originally planned. Launches mites from the back.
Spoiler:

Re: Hell-Forged - Version 2.00 (Announcement)

Posted: Tue Dec 14, 2021 3:45 am
by Captain J
Jinmen from devilman level of grotesque... :shock:

Re: Hell-Forged - Version 2.00 (Announcement)

Posted: Wed Dec 15, 2021 2:22 am
by Lagi
Amuscaria wrote:I had started a tutorial a few years back but stopped partway since I found it pointless as, I've already made several about the spriting part and the process hasn't really changed. And the ZBrush part seems useless since most people don't have ZBrush here, since it's a premium software.
is it worth* the check the zbrush mini, that is free? or is the limitation of this program annoy me after 2 days of learnning?

*for the purpose of creating doom monster
Spoiler:

Re: Hell-Forged - Version 2.00 (Announcement)

Posted: Wed Dec 15, 2021 8:18 am
by Amuscaria
@Lagi: ZBrush isn't free, even the student version is 1/2 the original price. There might be a tree trial version. The only free equivalent from the same company is Sculptris, but it's much more limited. I've only used it once, and it was a long time ago. If you want a free sculpting tool. Blender is probably the best one. Arguably it's better than ZBrush as an overall software.

Re: Hell-Forged - Version 2.00 (Announcement)

Posted: Wed Dec 15, 2021 5:11 pm
by Lagi
there is free version. You just dont want us to achieve your level of craft, dont you? :)
I would give it a shot during Christmas break. If i manage to make some amazing monster I would do my own "Hell-Forge, but like for real" mod :D

https://zbrushcore.com/mini/download.php
https://zbrushcore.com/mini/features.php

"
Viewer Mode
Viewer Mode allows ZBrushCoreMini to preview any *.ZPR project files created by ZBrushCore. When these are loaded into ZBrushCoreMini you will be able to rotate and view these models in 3D. While in this mode you will not be able to make any changes to the model but you can export images of the mesh at different angles or as viewed with different materials!
"

oh yes...

Re: Hell-Forged - Version 2.00 (Announcement)

Posted: Thu Dec 16, 2021 10:09 am
by Amuscaria
Oh, that must be new then. Definitely wasn't free when I bought ZBrush for school for $800. :(

Re: Hell-Forged - Version 2.00 (Announcement)

Posted: Thu Dec 16, 2021 10:47 am
by Gez
If it's any consolation, you definitely wouldn't have been able to go very far with ZBrush Mini. Just look at the screenshot Lagi posted above: "Sorry, the mesh is too dense for this version, upgrade to the full version" and there's barely any detail. It seems it's only good to familiarize yourself with the interface. Kind of like if Paint only let you use the 16 EGA colors until you paid the "full version"!

Re: Hell-Forged - Version 2.00 (Announcement)

Posted: Thu Dec 16, 2021 2:14 pm
by Amuscaria
Honestly, Blender's might be a better tool over all; at least for doom monster spritin' needs. I'm only using ZBrush for the organic parts. All the hard surface stuff I do in Blender in traditional 3D modeling, because ZBrush just SUCKS at it. Even the most basic of basic 3D forms is chore in ZBrush.

Re: Hell-Forged - Version 2.00 (Announcement)

Posted: Thu Dec 16, 2021 9:10 pm
by JohnnyTheWolf
I apologize if it has been answered already, but are there plans to phase out the vanilla monsters completely or at the very least give them new sprites?

Re: Hell-Forged - Version 2.00 (Announcement)

Posted: Thu Dec 16, 2021 10:11 pm
by Amuscaria
JohnnyTheWolf wrote:I apologize if it has been answered already, but are there plans to phase out the vanilla monsters completely or at the very least give them new sprites?
No Need. Episode 2 will likely not use any vanilla Doom monsters, since most of them don't fit the themes of HF-E2. I might use some as placeholder during the alpha-phase until the final sprites are done.