Hell-Forged - Version 2.00 (Wight p.8)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Hell-Forged - Version 2.00 (Announcement)

Postby giuseppemoghadam1984 » Sat Nov 27, 2021 10:10 pm

Well, I don't want to rig my models either, I just want a way to get them into different poses for capturing. You should make a tutorial series on how you make, texture and pose your models, I think the DOOM community could really benefit from it! Of course, that would probably take time off of HF's development so it may be better for after the WAD releases, but still, the depth of wisdom in your methods seems infinite.
BTW the vulgar looks kind of like DOOM Eternal's prowler, which got me thinking - you should totally make sprites for the prowler in your style! And since you can download the models online, it probably wouldn't take too much dev time off of HF. Just a thought of mine, I don't know all the ins and outs, it's probably way harder than it looks (which is funny because it already looks hard LOL).
User avatar
giuseppemoghadam1984
 
Joined: 29 Jan 2021

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Sun Nov 28, 2021 10:11 am

I had started a tutorial a few years back but stopped partway since I found it pointless as, I've already made several about the spriting part and the process hasn't really changed. And the ZBrush part seems useless since most people don't have ZBrush here, since it's a premium software.
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Announcement)

Postby giuseppemoghadam1984 » Sun Nov 28, 2021 8:11 pm

Yeah, ZBrush looks super cool, but I don't know how they can get away with charging nearly $1,000 for a piece of software. Hell, maybe you could even take requests from people every once in a while or something.
BTW seeing how good your sprites look inspired me to get back to work on my clay models, so thank you for motivating me!
User avatar
giuseppemoghadam1984
 
Joined: 29 Jan 2021

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Sat Dec 11, 2021 10:33 pm

Working on the Blood Strider Model.

Spoiler:


EDIT: Updated the guns, shrank the legs.
Last edited by Amuscaria on Mon Dec 13, 2021 9:10 pm, edited 1 time in total.
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Faceman2000 » Mon Dec 13, 2021 6:33 am

Amuscaria wrote:Working on the Blood Strider Model.

Spoiler:

Oh wow, this looks awesome! You continue to be the number one name in custom enemies haha.
Faceman2000
 
Joined: 09 Sep 2018

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Mon Dec 13, 2021 9:12 pm

Made a new model for the Defiler, instead of just reusing the Succubus, as I had originally planned. Launches mites from the back.

Spoiler:
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Captain J » Tue Dec 14, 2021 3:45 am

Jinmen from devilman level of grotesque... :shock:
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Lagi » Wed Dec 15, 2021 2:22 am

Amuscaria wrote:I had started a tutorial a few years back but stopped partway since I found it pointless as, I've already made several about the spriting part and the process hasn't really changed. And the ZBrush part seems useless since most people don't have ZBrush here, since it's a premium software.


is it worth* the check the zbrush mini, that is free? or is the limitation of this program annoy me after 2 days of learnning?

*for the purpose of creating doom monster
Spoiler:
User avatar
Lagi
 
Joined: 23 Jun 2018
Location: Thou shalt alter thy beliefs with new evidence

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Wed Dec 15, 2021 8:18 am

@Lagi: ZBrush isn't free, even the student version is 1/2 the original price. There might be a tree trial version. The only free equivalent from the same company is Sculptris, but it's much more limited. I've only used it once, and it was a long time ago. If you want a free sculpting tool. Blender is probably the best one. Arguably it's better than ZBrush as an overall software.
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Lagi » Wed Dec 15, 2021 5:11 pm

there is free version. You just dont want us to achieve your level of craft, dont you? :)
I would give it a shot during Christmas break. If i manage to make some amazing monster I would do my own "Hell-Forge, but like for real" mod :D

https://zbrushcore.com/mini/download.php
https://zbrushcore.com/mini/features.php

"
Viewer Mode
Viewer Mode allows ZBrushCoreMini to preview any *.ZPR project files created by ZBrushCore. When these are loaded into ZBrushCoreMini you will be able to rotate and view these models in 3D. While in this mode you will not be able to make any changes to the model but you can export images of the mesh at different angles or as viewed with different materials!
"

oh yes...
User avatar
Lagi
 
Joined: 23 Jun 2018
Location: Thou shalt alter thy beliefs with new evidence

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Thu Dec 16, 2021 10:09 am

Oh, that must be new then. Definitely wasn't free when I bought ZBrush for school for $800. :(
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Gez » Thu Dec 16, 2021 10:47 am

If it's any consolation, you definitely wouldn't have been able to go very far with ZBrush Mini. Just look at the screenshot Lagi posted above: "Sorry, the mesh is too dense for this version, upgrade to the full version" and there's barely any detail. It seems it's only good to familiarize yourself with the interface. Kind of like if Paint only let you use the 16 EGA colors until you paid the "full version"!
Gez
 
 
 
Joined: 06 Jul 2007

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Thu Dec 16, 2021 2:14 pm

Honestly, Blender's might be a better tool over all; at least for doom monster spritin' needs. I'm only using ZBrush for the organic parts. All the hard surface stuff I do in Blender in traditional 3D modeling, because ZBrush just SUCKS at it. Even the most basic of basic 3D forms is chore in ZBrush.
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Announcement)

Postby JohnnyTheWolf » Thu Dec 16, 2021 9:10 pm

I apologize if it has been answered already, but are there plans to phase out the vanilla monsters completely or at the very least give them new sprites?
JohnnyTheWolf
 
Joined: 05 Oct 2015

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Thu Dec 16, 2021 10:11 pm

JohnnyTheWolf wrote:I apologize if it has been answered already, but are there plans to phase out the vanilla monsters completely or at the very least give them new sprites?


No Need. Episode 2 will likely not use any vanilla Doom monsters, since most of them don't fit the themes of HF-E2. I might use some as placeholder during the alpha-phase until the final sprites are done.
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: doomg1337fuck, Red-Azurite and 3 guests