Hell-Forged - Version 2.00 (Announcement)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Hell-Forged - Version 2.00 (Announcement)

Postby AlvinHBrown » Mon Nov 08, 2021 11:50 am

Any chance of setting up a Patreon or such? I'd love to contribute to this project to speed development.
AlvinHBrown
 
Joined: 25 Jun 2020
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Doominer441 » Mon Nov 08, 2021 11:09 pm

i dont think something like that would be fully legal would it?
User avatar
Doominer441
 
Joined: 24 Oct 2013

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Gez » Tue Nov 09, 2021 1:29 pm

IANAL but I don't think there'd be any legal obstacle as long as no trademarks are used in the description and the patreon isn't used as a disguised shop.

E.g. something like "I'm creating Doom content! Patrons get the ability to download my exclusive Doom content!" would raise a few eyebrows over at Microsoft's legal department. But something "I'm creating the Hell-Forged mod! Patrons get the warm fuzzy feeling of helping me spend more time on it" would be fine. AFAIK there are a few mod makers who have a patreon. I'm not 100% sure but I believe SergeantMarkIV (Brutal Doom) does, and Zan (Hedon) too.
Gez
 
 
 
Joined: 06 Jul 2007

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Tue Nov 09, 2021 8:33 pm

@AlvinHBrown

I won't be opening up a crowd-funding source for my Doom project. Nor would it help since I'm already happily fully employed. Doom modding is just something I do for fun on my freetime to relax. I've freelanced long enough to know that getting paid for a hobby will just turn a passion into a financial obligation, in which case my motivation and creativity immediately dry up and I lose all interest.

Been busy of late so I haven't had to time to work on this project other than some modeling work. Can't sprite until my new PC is ready as i currently lacks a GPU, and I can't use my current machine because Adobe stuff is no longer compatible with Win7. I guess the cheaper solution would just buy another SSD and license for Win 10 and dual-boot my old PC with it. Waiting for the end of the Holidays to see if GPU prices go down a bit.
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Sun Nov 14, 2021 9:57 pm

Cleaned up and finalized some of the models I'll be using for HF2.

Spoiler:
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Announcement)

Postby osjclatchford » Tue Nov 16, 2021 3:13 am

bloody hell thats some detailed work there, A!

as you know, Im rather fond of the wights but i must say the others are a thing of beauty. great consistancy of design, yet a good deal of intersting variation without 'breaking the bank' of the pre-set design theme. lovely...
osjclatchford
 
Joined: 07 Feb 2011

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Gez » Tue Nov 16, 2021 4:04 am

Perhaps wider hips for the female wight?
Spoiler:
Gez
 
 
 
Joined: 06 Jul 2007

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Wed Nov 24, 2021 2:10 am

The 3 Cacodemon-kin models.

Spoiler:

------------------------------
@Gez: Will do.
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Captain J » Wed Nov 24, 2021 3:25 am

Necrodemon looks a lot like Vanilla Caco, but with extra horns and detail! Fascinating work as always.
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: Hell-Forged - Version 2.00 (Announcement)

Postby osjclatchford » Thu Nov 25, 2021 3:51 am

@captainJ,
I'd say that the necrodemon is meant to represent a regular caco.
just one thats been previously slain and has been ressurected by the necromancers of this vile and unholy place we find them in...
just as the ravagers are former pinkies...

but thats just my twopennith...

as for the other two? excellent.
the doom eternal style painelemental/caco vibes from the haemodemon's gob is a nice touch. its truely a sight to behold. looks like it would give you a real nasty old time.
the putrefyer looks exactly as I'd imagined it should based on your description in the bestiary on the OP.
its distended jaw really adds a sense of dispairing emotion to it. like its very existance is a perpetual misery.
existing only to make flesh golems out of the foetid stinking gibs inside it's bloated rotting guts... nasty. in a good way...

more please ;)
osjclatchford
 
Joined: 07 Feb 2011

Re: Hell-Forged - Version 2.00 (Announcement)

Postby giuseppemoghadam1984 » Fri Nov 26, 2021 5:38 am

Man, I'm excited to see this release, those monster sprites are drop-dead gorgeous!!! I hate to be that guy, but what program do you use to make your 3D models, and how do you translate them so well into the DOOM style?
User avatar
giuseppemoghadam1984
 
Joined: 29 Jan 2021

Re: Hell-Forged - Version 2.00 (Announcement)

Postby Valken » Fri Nov 26, 2021 5:41 am

Looking forward to this!
Valken
 
Joined: 08 Jun 2015

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: No registered users and 11 guests