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Re: Hell-Forged - Version 2.00 (Announcement)

PostPosted: Fri Sep 24, 2021 10:29 pm
by nova++
He's a ballchinian!

Re: Hell-Forged - Version 2.00 (Announcement)

PostPosted: Sat Sep 25, 2021 1:58 pm
by Amuscaria
It's not just the Chin. :lol: :mrgreen:

Re: Hell-Forged - Version 2.00 (Announcement)

PostPosted: Sat Sep 25, 2021 2:27 pm
by Nmn
I salute you Amuscaria. You really are Legendary :thumb:

Re: Hell-Forged - Version 2.00 (Announcement)

PostPosted: Sun Sep 26, 2021 5:25 am
by Amuscaria
@NMN :wub: :wub:
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Concept for the Doom Knight, blood-themed boss. One of the 3 Nephilim Knight bosses. Decided to make the world more of a Techno-Egyptian in theme. Hopefully, 1 I can actually model this, and two the sprite will be of sufficient size to render most of the large details. I'd imagine some sort of simplifying will be needed for the sprite.



It'll have 2 attacks, as all of them minibosses in HF. The fist is a wave attack, that throws out multiple energy bolts from the sword. The second, the boss will thrust into the ground, sending multiple rows of floor-hugging energy mines that detonate if you touch them. Intended to box the player in for the first attack.

Re: Hell-Forged - Version 2.00 (Announcement)

PostPosted: Sun Sep 26, 2021 6:01 am
by Captain J
The design frankly puts marauder to shame and he's definitely going to be the real beast in game.

Re: Hell-Forged - Version 2.00 (Announcement)

PostPosted: Sun Sep 26, 2021 7:34 am
by Jimmy
You're a machine-like art deity, Amu. So awesome to see all this momentum on the next chapter of HF, all these monster concepts are badass. Loving the Blood/Venom/Undead theming as well.

Re: Hell-Forged - Version 2.00 (Announcement)

PostPosted: Mon Sep 27, 2021 5:38 am
by Doominer441
How big will the Doom Knight be? Like, Baron-sized?

Re: Hell-Forged - Version 2.00 (Announcement)

PostPosted: Mon Sep 27, 2021 9:29 am
by Amuscaria
Doominer441 wrote:How big will the Doom Knight be? Like, Baron-sized?


Slightly taller than the Hellduke. It's a boss.

Re: Hell-Forged - Version 2.00 (Announcement)

PostPosted: Mon Sep 27, 2021 4:41 pm
by Doominer441
Damn, you weren't kidding when you said the Nephilim were giants!

Re: Hell-Forged - Version 2.00 (Announcement)

PostPosted: Tue Sep 28, 2021 10:27 pm
by Amuscaria
Doominer441 wrote:Damn, you weren't kidding when you said the Nephilim were giants!


I added Nephilims to the plot because I needed a reason to have giant humanoid bosses. :P Seems to fit pretty well, given Nephilim were described as giants in mythology.

Re: Hell-Forged - Version 2.00 (Announcement)

PostPosted: Sat Oct 09, 2021 6:27 pm
by Amuscaria


The almost-finished sculpt for the incusbus. Sttil to uneven out some of the more symmetrical parts and adjust some forms, but otherwise should be good for posing and rendering.

Re: Hell-Forged - Version 2.00 (Announcement)

PostPosted: Sat Oct 09, 2021 11:24 pm
by Captain J
Oh god i just noticed that
Spoiler:

Re: Hell-Forged - Version 2.00 (Announcement)

PostPosted: Sun Oct 10, 2021 4:30 pm
by Amuscaria
@Captain J: It's an INCUBUS. :D

Re: Hell-Forged - Version 2.00 (Announcement)

PostPosted: Sun Oct 10, 2021 8:01 pm
by Doominer441
i love how disgusting it looks!

Re: Hell-Forged - Version 2.00 (Announcement)

PostPosted: Mon Oct 11, 2021 12:52 am
by Gez
It could use plumper buttocks, though. :p