Hell-Forged - Version 2.00 (Announcement)

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Re: Hell-Forged - Version 2.00 (Announcement)

Postby nova++ » Fri Sep 24, 2021 10:29 pm

He's a ballchinian!
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Sat Sep 25, 2021 1:58 pm

It's not just the Chin. :lol: :mrgreen:
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Nmn » Sat Sep 25, 2021 2:27 pm

I salute you Amuscaria. You really are Legendary :thumb:
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Sun Sep 26, 2021 5:25 am

@NMN :wub: :wub:
------------------------------------------------
Concept for the Doom Knight, blood-themed boss. One of the 3 Nephilim Knight bosses. Decided to make the world more of a Techno-Egyptian in theme. Hopefully, 1 I can actually model this, and two the sprite will be of sufficient size to render most of the large details. I'd imagine some sort of simplifying will be needed for the sprite.



It'll have 2 attacks, as all of them minibosses in HF. The fist is a wave attack, that throws out multiple energy bolts from the sword. The second, the boss will thrust into the ground, sending multiple rows of floor-hugging energy mines that detonate if you touch them. Intended to box the player in for the first attack.
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Captain J » Sun Sep 26, 2021 6:01 am

The design frankly puts marauder to shame and he's definitely going to be the real beast in game.
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Jimmy » Sun Sep 26, 2021 7:34 am

You're a machine-like art deity, Amu. So awesome to see all this momentum on the next chapter of HF, all these monster concepts are badass. Loving the Blood/Venom/Undead theming as well.
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Doominer441 » Mon Sep 27, 2021 5:38 am

How big will the Doom Knight be? Like, Baron-sized?
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Mon Sep 27, 2021 9:29 am

Doominer441 wrote:How big will the Doom Knight be? Like, Baron-sized?


Slightly taller than the Hellduke. It's a boss.
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Doominer441 » Mon Sep 27, 2021 4:41 pm

Damn, you weren't kidding when you said the Nephilim were giants!
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Tue Sep 28, 2021 10:27 pm

Doominer441 wrote:Damn, you weren't kidding when you said the Nephilim were giants!


I added Nephilims to the plot because I needed a reason to have giant humanoid bosses. :P Seems to fit pretty well, given Nephilim were described as giants in mythology.
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Sat Oct 09, 2021 6:27 pm



The almost-finished sculpt for the incusbus. Sttil to uneven out some of the more symmetrical parts and adjust some forms, but otherwise should be good for posing and rendering.
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Captain J » Sat Oct 09, 2021 11:24 pm

Oh god i just noticed that
Spoiler:
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Sun Oct 10, 2021 4:30 pm

@Captain J: It's an INCUBUS. :D
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Doominer441 » Sun Oct 10, 2021 8:01 pm

i love how disgusting it looks!
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Gez » Mon Oct 11, 2021 12:52 am

It could use plumper buttocks, though. :p
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