Hell-Forged - Version 2.00 (Announcement)

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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Gez » Tue Sep 07, 2021 8:18 am

Wrong thread? This is not 1. not released yet and 2. not going to be standalone, and 3. I don't see why Mac users couldn't use standalone games.
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Tue Sep 07, 2021 11:28 am

m1lk wrote:is there a non standalone version? for Mac users out there....


A non-standalone version?
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby m1lk » Tue Sep 07, 2021 7:50 pm

sorry, im thinking of something else. disregard. wrong post

as for this mod, VERY COOL! I like it
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Sun Sep 12, 2021 4:16 am

Finished the first new weapon, the Skull of Blight. Basically a remake of the old Demon Eclipse Ep2 Skull, but fires homing poison balls, or douses the ground in pools of acid.



Made from this 3D model/sculpt:



Created a new palette for Ep2. I'll be mixing this and the original palette for all the graphic assets to give them the 8-bit look despite being PNGs.

Image
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Captain J » Mon Sep 13, 2021 1:31 am

It's not a staff anymore. It's a friendly wiggly woggly skull worm! :D
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby nova++ » Mon Sep 13, 2021 5:49 am

Ah man, I wish my sprite work could come anywhere close to this. It's so good.

the succubus is fucked up though omg
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Amuscaria » Mon Sep 13, 2021 9:21 am

nova++ wrote:the succubus is fucked up though omg


:mrgreen: :D :lol:
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Re: Hell-Forged - Version 2.00 (Announcement)

Postby Doominer441 » Mon Sep 13, 2021 5:19 pm

I like how the Skull is controlled with those little holes in the back, reminds me of the Guardian Head from Shadow Warrior!
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