Hell-Forged - Version 2.00 (On Hold - Resources OPEN)

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Amuscaria
Posts: 6558
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (On Hold - Resources OPEN)

Post by Amuscaria »

I have no problem with that. :)
Marcelus
Posts: 254
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Hell-Forged - Version 2.00 (On Hold - Resources OPEN)

Post by Marcelus »

You are very talented. Your monsters are beautiful.
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Amuscaria
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Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (On Hold - Resources OPEN)

Post by Amuscaria »

thx! :mrgreen:
Scuba Steve
Posts: 1054
Joined: Sat Mar 27, 2004 8:56 pm

Re: Hell-Forged - Version 2.00 (On Hold - Resources OPEN)

Post by Scuba Steve »

The mite tries to spawn 'SOBGas2' when it dies... is this an unfinished explosion object?
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Amuscaria
Posts: 6558
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (On Hold - Resources OPEN)

Post by Amuscaria »

Scuba Steve wrote:The mite tries to spawn 'SOBGas2' when it dies... is this an unfinished explosion object?
All the monsters I've released are finished to a point where they're fully functional. SOBGas2 is just an generic smoke actor from the weapon decorate:
Spoiler:
Scuba Steve
Posts: 1054
Joined: Sat Mar 27, 2004 8:56 pm

Re: Hell-Forged - Version 2.00 (On Hold - Resources OPEN)

Post by Scuba Steve »

Got it, thanks.

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