Space Cats Saga Chapter 2.0: Macrocosm Update 2.3 is live!

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Re: Space Cats Saga Chapter 2: Macrocosm (Update 1.5)

Postby Spaceman333 » Wed May 04, 2022 2:40 am

Lookin' glorious, will def be doing another playthrough of all the levels when 2.0 comes out. 😎👍
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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)

Postby DerTimmy » Thu May 05, 2022 7:23 pm

Update 2.0 is live!!!

TITLEPICSCS2.0.png


Take a look! Its a complete new experience to Update 1.5
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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)

Postby Doomguy914 » Thu May 05, 2022 10:40 pm

Just letting you know the character select menus run off screen near the bottom. Sorry.
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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)

Postby knocturnal_one » Fri May 06, 2022 7:43 am

New Update is quite broken, the charging animation for the gun only shows up in the map screen and a few other technical issues
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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)

Postby DerTimmy » Fri May 06, 2022 10:14 am

knocturnal_one wrote:New Update is quite broken, the charging animation for the gun only shows up in the map screen and a few other technical issues


the gauge only shows up if you hold the starter lasergun.
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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)

Postby knocturnal_one » Fri May 06, 2022 11:17 am

DerTimmy wrote:
knocturnal_one wrote:New Update is quite broken, the charging animation for the gun only shows up in the map screen and a few other technical issues


the gauge only shows up if you hold the starter lasergun.


It doesnt show up at all, only on the map screen dude, recheck it. Im using gzdoom 4.7, it ain't working like intended.
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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)

Postby Doomguy914 » Fri May 06, 2022 7:40 pm

Works as intended on GZDoom 4.7.1.

https://imgur.com/a/4Wh7vNv Good to know the imgur embed function isn't working. :roll:

Perhaps you messed with some hud settings, or it specifically requires A GZDoom past 4.7.

Try resizing your hud with + and -. It only shows up with the full animated Hud. ( When the characters' faces are visible.)

Edit: I just checked in game and the charge indicator goes offscreen near the top when your hud is scaled further than the 4 preset. Try reducing your hud scale and see if it shows up. I play on hud scale 3 so I never noticed this issue. Feel free to put some of the blame on me. :oops:
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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)

Postby DerTimmy » Sat May 07, 2022 8:03 am

yeah this mod was made with modern resolutions in mind. the menu and hud should show up correctly at 1920x1080. i had problems with gzdooms scaling thats why there is no custom hud.
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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)

Postby knocturnal_one » Sat May 07, 2022 9:57 am

Yes that worked rescaling the hud down, i had it on fullscreen minimal, my mistake i should of tried it before posting :D
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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)

Postby dugglydewgong » Sun May 15, 2022 9:12 am

Is Sinbreed broken? After the wave with revenants and hellknights in the room with the red key, just 2 arachnotrons spawn in and nothing happens after they die. Am I missing something?
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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)

Postby DerTimmy » Sun May 15, 2022 7:17 pm

dugglydewgong wrote:Is Sinbreed broken? After the wave with revenants and hellknights in the room with the red key, just 2 arachnotrons spawn in and nothing happens after they die. Am I missing something?



just testetd it. it worked. what difficulty are you playing on? maybe i overlooked something on lower diffs :oops:
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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)

Postby dugglydewgong » Sun May 15, 2022 7:43 pm

just testetd it. it worked. what difficulty are you playing on? maybe i overlooked something on lower diffs :oops:

I'm playing on HMP.
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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)

Postby DerTimmy » Sun May 15, 2022 8:11 pm

dugglydewgong wrote:
just testetd it. it worked. what difficulty are you playing on? maybe i overlooked something on lower diffs :oops:

I'm playing on HMP.


just checked
yeah its a bug. im sry.
there are no enemies placed for the next wave below UV diff. will upload a fix tomorrow
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Joined: 11 Aug 2020

Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.1 2022)

Postby DerTimmy » Tue May 17, 2022 2:29 am

Uploaded Version 2.1

-Map 53 "Sinbreed" should now be beatable on difficulties below UV
-added Start Up Logo
-Aemis Plasmarifle now shoots a piercing laser
-some sprite tweaks

More Tweaks and Updates coming
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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.1 2022)

Postby Zombieguy223 » Thu May 19, 2022 12:47 am

I've played through the 1.5 version and the 2.0, and I've really been enjoying it. The maps look quite a bit nicer with the various tweaks that have been made, as well as the changes to the enemy and item sprites. I particularly like the brightmaps on the weapons in dark areas, it makes them look very cool.

I was a bit surprised by map50 being split into two maps, was that for technical or gameplay reasons? I think it does work better from a gameplay standpoint being two maps, since it was particularly long before, and this gives it a nice break-point.

I like the changes that have been made to Aemi's weapon set, they feel considerably stronger now and better differentiated from Chapter 1. I did discover that her pistol has a quick-recharge in rapid-fire mode, where if you stop firing just as you hear the beeping, it'll drop down to about 30% charge in about a second and let you keep up a much higher rate of fire. I don't fully understand her super shotgun yet, the secondary fire is a bit difficult for me to fully utilise, and the damage seems a bit inconsistent, but I'm inclined to say that's more due to my not understanding it fully. Her BFG does seem weaker per shot with the primary than Lux or Yaeska, but it does have a much higher rate of fire so their DPS is pretty similar, and it deals with Cacodemon clouds better since you can hit them more before they get pushed around too much.

On map50A, I don't seem to be able to trigger the first secret (megasphere), since the tagged sector is the lava moat, and it's a bit too thin to touch. I've also noticed that the chaingunner sprite tends to turn red for a frame during his pain state. That was present in 1.5 as well, so I figured I'd mention it here since I didn't see it brought up before.
I've got a screenshot of it, it's on Imgur: https://imgur.com/a/ajy4cHN

On the whole, I've really been enjoying playing this. It's very clear you've put a lot of work into it, and I really appreciate it. Thank you for your dedication.
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Joined: 19 May 2022

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