Page 1 of 2

Castlevania 3 For Simons Destiny v2.0 TC Updated 10/17/21

PostPosted: Sat Jul 10, 2021 11:29 pm
by kalensar
CVTITLE.png


Here's the download : https://www.moddb.com/mods/castlevania- ... estiny-v21

Mirror download: https://drive.google.com/file/d/1p9b8f5 ... sp=sharing

Download Castlevania Simon's Destiny from here : https://batandy.itch.io/simonsdestiny

"Batandy wrote:I'm writing this to let you know that I have removed your addon from Simon's Destiny's mod page, because I am in the process of completely removing the ModDB page since I only use itch.io now.
You're welcome to reupload CV3 (and only that, not the complete Simon's Destiny ipk3) on your profile by stating that it's an unofficial addon for Simon's Destiny, and linking this page instead: https://batandy.itch.io/simonsdestiny
Thank you for your understanding and sorry if this has caused any confusion."

https://imgur.com/gallery/4d2T9he






Changelog---
11/20/21--- Added a tiny QoL update of accurate Inventory counts on items. Sorry this one was overlooked for so long.

10/17/21-- Updated to Version 2.0
1. Renamed back to Castlevania 3 For Simon's Destiny.
2. Reordered maps into a more coherent, and much better structure. Each Chapter is a map in the Episode list and feeds into each other. Easier to play all maps.
3. Replaced Castlevania Zombies with Skeletons.
4. Added Liquid Texture Pack 5.0
5. Updated some graphics here and there and added some missing sounds.
6. Changed CVWolf into a larger version with more health. Big Dog is here!
7. Killed Respawn feature in "What is a Man" difficulty. Made monsters do 50% damage instead.
8. Added Freedoom assets to make it run more smooth.

9/30/21-- Updated version!!! The Default Version that only requires Simons Destiny to be loaded!


2. Default Version only needs Simon's Destiny as the IWAD to work!!! All episodes work properly and the same as the original version of 3rilogy! Thank you Freedoom for making this possible!

9/26/21--- Fixed bugs
1. fixed map start point of Afortress map(first map of Episode CV3) so Difficulty 1(What is a Man?) was actually playable.
2. Fixed Stop Watch so it works on most characters like intended
3. FIXED BOSS SPAWNER BUG! No more Vlad kicking your butt when he was never intended to be there in the first pace
4. Fixed Kuros Sword so it can autofire: QoL improvement
5. Fixed Grant's Fist swing speed to be faster: QoL improvemnet
6. Fixed Gold Wand Altfire cost from 3 Hearts to 1 Heart
7. Fixed Grant's Holy Water subweapon so it actually throws a grenade instead of spawning one in your inventory.

7/4/21--- Official Release





MAIN INFO SECTION

Advanced engine needed : GZDOOM
Primary purpose : Single player addon for Castlevania Simon's Destiny
===========================================================================

Title : Castlevania 3 for Simon's Destiny

Author : Kalensar
Other Files By Author : LTTD:Link to the Doom ; Doom Thoth ; Perfect Dark Brutal Doom, SMEXUNMON, Kals Free Sleek Doom

Misc. Author Info : Rabid Editor

Description : TC CastleVania Simon's Destiny

Link to the Doom
===========================================================================
This is an Addon mod for Castlevania Simon's Destiny and Doom2. Load Simon's Destiny as the IWAD first and then this PK3 otherwise it will not work as intended.

Simon's Quest in Castlevania 3 for Simon's Destiny is much more than how it sounds. It brings the Characters of Castlevania 3 to the table along with new monsters, new difficulty settings, and new abilities unique to each character. Blood Moon and Symphony of the Night difficulty monsters will be more deadly due to the new difficulty settings. The new Monsters
run on a randomizer geared for each one it's relative best area to spawn. This mod brings new weapons that every character can equip provided the randomizer is nice to you.



ABOUT THE GAME: --- My Advice: This mod has a custom difficulty settings.
It is HARD even to me as it's creator.

If you want the most balanced experience then start as Lincoln because his Shield will give you plenty of breathing room.

Enable Jumping and Crouching. Break every Candle and odd block you come across because they are the source of weapons.

All Starter Weapon ALtfires are use of the current Subweapon. BIND A RELOAD KEY because many Starter weapons, not all, have an extra ability.

THere are now 2 HUD types: Diablo HUD as the classic bar, and Simon's Destiny on the Alt HUD (turn off the GZdoom Alternate HUD off. Use the Plus or Minus buttons to pick which one you want.

Set a Chasecam Button: I've tried my best to make this fun as a Third Person game as well.

All treasure is Randomized.

Every Character has a Hexen style class: This means you'll run across armor that is kept and added onto the Doom styled armor. This is all read on the Blue sphere on the right hand side: Armor, Armor Class, Armor Save%

Everybody can use every weapon. Each weapon generally only uses Hearts on their Altfires, except the Big F Book.

Be careful: Simon's Quest is the Hardest episode due to it being what it is. It is the most scenic rewarding and difficult to beat.
/////////////////////////////////////////////////
EPISODES
////////////////////////////////////////////////

All Episodes are by their Map name. You may them in order or just pick whatever. Each map goes to the next one when beaten except Optional: The Dungeon.

Episode Castlevania1: Simon's Destiny--- This is simply Draculas Castle for those that want a shorter time to enjoy the other parts of the mod.

///////////////////////////////////////////////
DIFFIFULTY
///////////////////////////////////////////////

1."What is a man?": This is the easiest mode. THe monsters are the least aggressive. The Bosses are only randomized on Map 03. The rest are set for "Story purposes".
This is the only mode where monsters will infight.

2. A Miserable Pile of Secrets: This is the harder version of Dracula's Curse. Monsters are more aggressive. Bosses are randomized on all stages except for Dracula. Dracula is never randomized in ANY setting.

3. "Vanquish the Horrible Night": This is the Original Simon's Destiny Blood Moon monsters. THe bosses are randomized. Why? Better mix of monsters.

4. Dracula X: Now the heat is really turned up. Everything is randomized, Yes even more bosses to fight!

5. Symphony of the Night: You want an adventure? Here you go. Fast & Randomized on all Monsters with half Health.

6. Rondo of Blood: How can it get better? Author's choice on monsters. Don't worry, its fair but difficult. This is the hardest mode. Fast, x2 Health and Few Random monsters

/////////////////////////////////////////////////
CLASSES AND STARTING WEAPONS: Every Character has a SKILL bound to the reload key!!! I bind reload key to Shift. Every character has mostly unique abilities on the Castlevania Subweapons.
Subweapons and Skills can only be used on the Starter Weapon of each character. Every other non-starter weapon can be used by everyone.

Trevor Belmont-- Yes he wore brown in the original NES version just like Simon. Uses the Flame ChainWhip right from the start and the Skill ability throws a single dagger at no cost. Has one of the best outputs for Subweapon damage.
Subweapon variance: Dagger shoots 3 in a straight line; Throws 3 Holy Waters in a horizontal arc; Throws 3 Crosses.

Lincoln- Magic Shield + Sword: A sword that swings in a wide arc. The mainfire can be held for a short charge up before it releases an explosion wave. No ammo needed. While SHIELD is showing you are INVINCIBLE. The Skill attack fires a Shotgun that has no ammo limitations. Whenever the Shield is NOT showing you can be hurt. Has mediocre subweapon output akin to original Simon's Destiny. Normal Subweapons.

Sypha: Starts with Fire Wand: Primary is unlimited which shoots a short range fire. Skill attack is a Freezing Wind spell that will freeze enemies and is free to use. All Subweapon attacks do ICE style attacks except for the Axe and Bible.
Subweapon variance: Dagger= 3 Ice Bolts; Holy Water = Ice Wall; Axe throws straighter with zero arc; Boomerang= Frost Shard and fast fire rate.

Grant- Has the fastest MOVE SPEED. Really short range melee compared to everyone else. No Reload skill, and subweapons on Altfire.

Angmar- Starts with Magic Gauntlets: Primary fires a melee attack that also vampire Health back into you. Skill ability is FLIGHT at zero cost. Has the best Subweapon attacks. Believe it or not, he is Not overpowered. He's simply a very powerful wizard.
Subweapon variance: Dagger= 3 piercing Lightning Bolts; Holywater= Exploding Hammer; Axe= ThunderBolt; Boomerang= Frost Nova

Alucard- A lone warrior battling the undead: Starts with a Silver Sword, and some magic. His Skill attack is a fireball and the occasional ice ball; no ammo needed. His Subweapon output is average vanilla CSD. He has the highest Jump height.

Simon the Questor: A warrior who has a Shield bound to the Reload key and Subweps on Altfire. The shield allows no forward movement but you can strafe and move backwards while holding it up.

Erdrick-- Cant use subweapons. Has a Shield like Simon. His altfire is his trusty HURT spell which is free to cast.

Arthur: Hero from GhostsnGoblins. Low Health but has a very good starter weapon. No reload key ability. Subweapons on Altfire.

Baratus--- Fighter from Hexen. No Reload skill. Subweapons on altfire.

Kuros: Has one of the best starts. Reload key is Subweps and Altfire is his boomerang axe. High jumping ability.



Keyconf:

WeaponSlot 1, Twin Axe, Sword
WeaponSlot 2, Default per Class: Subweapons only on this and same for Skill ability/ attack.
WeaponSlot 3, Boomstick,Bow
WeaponSlot 4, Crossbow, VampireKiller
WeaponSlot 5, Hammer,
WeaponSlot 6, wand,Trident
WeaponSlot 7, BFB(Big Freezing Book


Weapons to be found: All of these weapons can be found at the old Whip Upgrade spots or 1000 gold spots. Happy hunting. All Main Fires except the Big Freezing Book are free cost.


Long Bow: A Magic bow that shoots a Freezing arrow on the Altfire that uses mana ammo shared with the wand and costs 1 hearts per shot. You can press and hold and release with both firing types.

Hunter's CrossBow: Fires bolts. Altfire shoots an Exploding Fire Bolt.

Volcano Hammer: Hybrid Melee and Ranged Weapon. Altfire throws an exploding hammer. main fire swings a slow melee attack that also does a damaging shockwave centered on you, but doesn't hurt you.


Gold Wand: straighforward and simple weapon Primary Fire shoots a Electric Puff. Alt fire casts a 3 Piercing Shock Bolts that can have a tight but random spread . Mainfire costs nothing, Altfire costs 3 hearts per cast.

Big Freezing Book: A magic Tome that fires a freezing cloud. Altfire shoots Lightning Spell. Main Fire costs 14 mana per click. Lightning Spell costs 1 per cast.

Twin Axe "Beater and Biter": Altfire attack throws 1 piercing axe. 1 second cool down. No ammo cost.

Royal Trident- Main fire shoots 4 fast shots at an economical cost of 1 heart. AltFire is a melee attack. Poke Poke.

Vampire Killer XBow: A strong Crossbow that fires fast. Altfire does triple burst

BoomStick: A single barrel shotgun that reloads fast.

Sword: The Kinglsayer returns. Altfire is a free cast Fire Breath type skill. Swings fast and wide. No ammo use needed.


============================================================

MONSTER Cast: monsters are now randomized. This doesn't mean an Imp Spawn will spawn a Cyberdemon level monster.


Skeleton: A naked skeleton that is melee only

Merman: a Snake creature that shoots energy balls

Keese: a giant aggressive spectral Bat.

Skeleton Knight: Throws axes.

Octorok: Tentacle monster that is never caught off guard and shoots red balls.

Leever: Melee only monster that sinks below the floor and attacks in close.

Goblins: Little armored imps that melee and shoot arrows.

Wizard: Flying wizard that is invisbile until hit or attacks

Goblin WarLord: Bigger Moblin that shoots many arrows at once.

Vampire Legionairre: A heavy armored melee only warrior. Deflects attacks from the front.

Goriya: Giant 2 headed troll that throws maces.

Golem: giant mummy that shoots a partially seeking projectile. Spits a Ghastsoul when it dies.

GhastSoul: A blue flying ghost that shoots.

Wendigo: Ice monster

Daemonic Wizard: Ground demon lady that shoots a wave of fireballs.

Gargoyle: Black and Red types. Black ones shoot fireballs.

Reiver: undead flying wizard that shoots fireballs

Vhampire: Flying Cloaked dude that shoots bats and gargoyles.

Serpent: a mean lizard fire breather

Maulotaur; Bipedal bull that can ram and throws fireballs.

BOSS MONSTERS: These guys are also randomized. They are super rare and only seen toward the end of the game.


Baron of Darkness: Crazy demon.

Serpent Rider: Rides a Serpent and will fire lots of different projectiles.

MegaTaur: The OG Maulotaur of Heretic.

Ahganim: Black robed Wizard

Cheoghganon: He's a "crossover" character. Hard fight.

Fallen Hero: Legendary warrior

Fallen ArchMage: Legendary mage

Doppleganger: What is a man? A miserable pile of secrets.

Shaft: A Lightning wizard

New Dracula forms: Look the same, Fight different.





CREDITS
===========================================================================

Special Thanks : Medieval Doom @ zdoom forum
Post by Lagi

Very big thanks because it made it all possibe

=============================================================
Realm667 repository for: Vampire Monster, Crimson Disciple, Cheogh, Converterted Legionnaire, Thor, Magic Bow, Frag Grenades,
Crash monster soundfiles, Heaven Guard, Trash Monsters, Hornet, Azazel, Dune Warrior, DaggerfallSkeleton,
Impaler CrossBow, Succubus, Western Shotgun. Firewand

===================================
Conan The Barbarian: Warrior of Doom(Beta 8)
Postby xenoxols at Zdoom forum For Shield sprite and Skull Sword sprites and Greatsword.
======================================
CastleVania Simons Destiny by Batandy
for Making this amazing game.

========================

The Castle-Pack by Jeffrey Harvey at MODDB
Location
Games : Doom II : Addons
Filename
Castlepack.rar
Category
Singleplayer Map
Licence
Public Domain
Uploader
JeffreyHarvey
Added
Apr 3rd, 2020
Size
2.15mb (2,251,574 bytes)

Maps: Afortress; thedungeon, blackisle, pillar, vania, gargan


========

Title : BIG CASTLE for DOOM II

Filename : bgcastle.wad

Author : Bob Kudla

==============

Doom Liquid Textures Pack 5.0

https://www.moddb.com/games/doom-ii/add ... xture-pack

Gives express permission in the description to use in any projects

======================
DLTP Doom Low Res Texture Pack

https://www.moddb.com/games/doom-ii/add ... re-pack-01

Filenamedltp_-_doom_lowres_texture_pack.zip
CategoryTextures
LicenceCreative Commons
UploaderL30W
CreditsDHTP contributors, Hoover1979, Doomenator, Freedoom contributors & L30W

=============================================================================

Freedoom Project!!! for all their hard work and files I needed to make this run super smooth.


===========================================================================

* What is included *

New levels : No
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other files required : Castlevania Simon's Destiny AND Doom 2!!!

* Play Information *

Game : Castlevania Simon's Destiny
Single Player : Designed for

Other game styles : None
Difficulty Settings : YES!
Tested : GZDoom

* Construction *

Base : Modified from Castlevania 3 for Simons Destiny, and Heretic Heroes
Build Time : 4 days
Editor(s) used : GZDoom, GIMP, Notepad, Slade
Known Bugs : None



* Copyright / Permissions *

Edit it all you want because that is what I did. This is a labor of love that I built
at home for extra challenge. It's only right that I share it and allow it to be shared.

Re: Castlevania 3rilogy TC for Simon's Destiny

PostPosted: Sat Jul 10, 2021 11:55 pm
by wildweasel
Is this identical to the project in this thread? You could ask a moderator to move that thread to TCs instead of starting a second thread.

Re: Castlevania 3rilogy TC for Simon's Destiny

PostPosted: Sun Jul 11, 2021 1:44 am
by m1lk
thank you!

Re: Castlevania 3rilogy TC for Simon's Destiny

PostPosted: Sun Jul 11, 2021 2:24 am
by kalensar
wildweasel wrote:Is this identical to the project in this thread? You could ask a moderator to move that thread to TCs instead of starting a second thread.


Technically it is the same one cuz I'm a doomarse. -shrug- I got so used to posting in Mods that barely remembered that there was the TC section here, which this does qualify as.

Re: Castlevania 3rilogy TC for Simon's Destiny

PostPosted: Tue Jul 13, 2021 11:23 am
by kalensar
New demo video updated.

Re: Castlevania 3rilogy TC for Simon's Destiny

PostPosted: Sat Aug 07, 2021 7:20 am
by karry299
I must admit i dont really understand what this is.

first you say "Description : TC Monsters and Weapons pack for CastleVania Simon's Destiny", and then it snowballs : new HUD, new episodes, new classes, new almost everything...which is it ?

Re: Castlevania 3rilogy TC for Simon's Destiny

PostPosted: Tue Aug 10, 2021 5:31 pm
by kalensar
karry299 wrote:I must admit i dont really understand what this is.

first you say "Description : TC Monsters and Weapons pack for CastleVania Simon's Destiny", and then it snowballs : new HUD, new episodes, new classes, new almost everything...which is it ?


A TC is a Total Conversion which usually includes maps, as this one does. So the description is actually accurate BUT it also includes access to the Original Simon's Destiny to be played as part of the mod in the CV1 episode. So its technically accurate there too. Pardon any confusion. Each Episode is based upon the NES games. Not accurate by any stretch but the maps themselves are gorgeous for Castlevania style.

Re: Castlevania 3rilogy TC for Simon's Destiny

PostPosted: Sat Sep 25, 2021 11:15 pm
by kalensar
Fixed bugs and updated the main post Heres the changelog and you can go redownload if you like what you see.

Changelog---

9/26/21--- Fixed bugs
1. fixed map start point of Afortress map(first map of Episode CV3) so Difficulty 1(What is a Man?) was actually playable.
2. Fixed Stop Watch so it works on most characters like intended
3. FIXED BOSS SPAWNER BUG! No more Vlad kicking your butt when he was never intended to be there in the first pace
4. Fixed Kuros Sword so it can autofire: QoL improvement
5. Fixed Grant's Fist swing speed to be faster: QoL improvemnet
6. Fixed Gold Wand Altfire cost from 3 Hearts to 1 Heart
7. Fixed Grant's Holy Water subweapon so it actually throws a grenade instead of spawning one in your inventory.

Re: Castlevania 3rilogy TC for Simon's Destiny

PostPosted: Thu Sep 30, 2021 1:15 am
by kalensar
new update that is STELLAR!!! THe file is 500mb but thats because of the HDTexture version. Updated the main post with the download and this changelog update.

9/30/21-- Updated 2 new versions!!! The HD-Texture Version that requires Doom 2 and the Default Version that only requires Simons Destiny to be loaded!

1. HD-Texture Version requires Doom 2 as the Iwad and Simon's Destiny loaded as mod to work Properly just like the Original 3rilogy version. This one uses KalsHDTexture pack and Liquid Texture Pack to make Episodes Cv3 and Cv2 really pretty. Does not affect Simon's Destiny episode at all, but it is plenty pretty anyway.

2. Default Version only needs Simon's Destiny as the IWAD to work!!! All episodes work properly and the same as the original version of 3rilogy! Thank you Freedoom for making this possible!

Re: Castlevania 3 For Simons Destiny v2.0 TC Updated 10/17/2

PostPosted: Sat Oct 16, 2021 11:07 pm
by kalensar
Updated name and file updates on main post. Demo video is still relevant to main gameplay experience.

Re: Castlevania 3 For Simons Destiny v2.0 TC Updated 10/17/2

PostPosted: Tue Oct 19, 2021 1:14 pm
by kalensar
Did a major but mainly silent update.

Reordered file format to adhere to standard PK3 format better. Reduced the file size slightly. Should run with less RAM resources being used now.

Re: Castlevania 3 For Simons Destiny v2.0 TC Updated 10/17/2

PostPosted: Wed Oct 20, 2021 7:06 am
by Batandy
I'm writing this to let you know that I have removed your addon from Simon's Destiny's mod page, because I am in the process of completely removing the ModDB page since I only use itch.io now.
You're welcome to reupload 3rilogy (and only that, not the complete Simon's Destiny ipk3) on your profile by stating that it's an unofficial addon for Simon's Destiny, and linking this page instead: https://batandy.itch.io/simonsdestiny
Thank you for your understanding and sorry if this has caused any confusion.

Re: Castlevania 3 For Simons Destiny v2.0 TC Updated 10/17/2

PostPosted: Wed Oct 20, 2021 10:06 am
by kalensar
Batandy wrote:I'm writing this to let you know that I have removed your addon from Simon's Destiny's mod page, because I am in the process of completely removing the ModDB page since I only use itch.io now.
You're welcome to reupload 3rilogy (and only that, not the complete Simon's Destiny ipk3) on your profile by stating that it's an unofficial addon for Simon's Destiny, and linking this page instead: https://batandy.itch.io/simonsdestiny
Thank you for your understanding and sorry if this has caused any confusion.


I much appreciate the heads up on that. I've updated all listings on ModDB, Doomworld and here at zdoom with this crucial information. I appreciate your blessing.

Re: Castlevania 3 For Simons Destiny v2.0 TC Updated 10/17/2

PostPosted: Mon Oct 25, 2021 7:23 am
by tsukiyomaru0
So, I've noticed something about a certain boss... The Creature and Igor. The boss fight is WAY too overwhelming with no protection and pretty much demands you have the Holy Water to be able to stunlock The Creature.

My suggestion? Add a couple shelves to the room, a surgery table and/or a desk to allow us to hide from Igor's knife spam attack.

Another thing: Make sure the autosave kicks in before entering the boss room or that there's a health item during the boss, because entering a boss fight at half health is.... incredibly harsh.

Re: Castlevania 3 For Simons Destiny v2.0 TC Updated 10/17/2

PostPosted: Mon Oct 25, 2021 9:27 am
by kalensar
tsukiyomaru0 wrote:So, I've noticed something about a certain boss... The Creature and Igor. The boss fight is WAY too overwhelming with no protection and pretty much demands you have the Holy Water to be able to stunlock The Creature.

My suggestion? Add a couple shelves to the room, a surgery table and/or a desk to allow us to hide from Igor's knife spam attack.

Another thing: Make sure the autosave kicks in before entering the boss room or that there's a health item during the boss, because entering a boss fight at half health is.... incredibly harsh.


I appreciate your comment, but there is a slight problem: This a mod for Simon's Destiny. That fight you are referrring to is the Map 04 boss fight of the vanilla game. That fight actually never shows up in this mod! The only fight I have on that map that is not random is on Difficulty 1 :What Is a Man, and it is a replica of the Simulacrum/ Dopplerganger fight featuring the evil Alucard boss and the Fallen Archmage. My fight is harder in its own way, but also much easier than the orginal Creature fight. Igor is so BAD that I purposely omitted him from all aspects of my mod= you will ever see him in this mod due to his difficulty.

Now for play advice on that Vanilla fight! Yes, the Holy water is a good choice, but the best options are the Stop Watch and Boomerang Cross. The Creature and Igor are not immune to TimeStop. The Boomerang Cross can do more damage than the Holy Water. The Real MVP of that fight is actually the AXE. The Axe is stupid powerful in that game all around to make up for its lack of range. If you look down a bit and aim toward the floor, so that it can get more bounces , then you can kill Creature with about 5 axes if you are accurate.

In order to avoid damage the most in that fight you must use the Ancient Technique of Doom passed down by generations of Doomers from Time Immemorial, and rumored to be taught by Sandy Petersen: The ancient power of wisdom called the Circle Strafe.