Been working on behind the scenes stuff for Box Party, so haven't had much new to show off.
But here's a rundown of the bigger stuff I've gotten done recently:
-Finished level 3, for the most part.
-Working on the boss for level 1. All the sprites are drawn, just need to finish ironing out the code.
-Added in a bunch of new sounds for enemies and whatnot.
-Fixed the same really really annoying loot drop bug multiple times related to health drops giving the incorrect name to the loot drop handler.
-Reworked the ZScript HUD to allow for (partial) support for custom characters and full support for custom weapons. (But also more importantly to fix a nasty bug causing some crashing.)
-Added some easter eggs to the 3 levels (good luck finding them).
Right now I am currently working on writing up a tutorial on how to add custom stuff to Box Party, like hats, weapons, enemies, player classes, loot drops, etc.
This should (hopefully) make it easier for anyone to make their own custom stuff for the game, because modding is cool and epic.
When the Box Party Demo is released, I'll make a public Github repo for it, since the demo itself will be completely open source. I'll also be adding a wiki page to it containing all of this tutorial stuff.