[Multiplayer]Inhuman Monstrosity - A class-based Teamgame

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam

Postby TheSkyBug » Fri Jul 09, 2021 11:40 am

Okay, here's another small update, featuring some fixes for balance sake.
But there is a little bonus! Since making everyone re-download this mod for just a few things would be not so good, I've also added a new class! Currently only for Inhumans, monstrosities will get the reinforcement a bit later.

Changelog:
Spoiler:
User avatar
TheSkyBug
 
Joined: 09 Mar 2015

Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam

Postby undeadmonk354 » Fri Jul 09, 2021 5:02 pm

Aah, so the Eatlead class is based of the Triad Enforcer from Rise of the Triad.
User avatar
undeadmonk354
 
Joined: 01 Feb 2016
Location: England
Discord: Crazyboy88#3491

Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam

Postby TheSkyBug » Fri Jul 16, 2021 1:33 am

undeadmonk354 wrote:Aah, so the Eatlead class is based of the Triad Enforcer from Rise of the Triad.

Yep, he is. The most funny RotT enemy for me, so I couldn't resist and a wish to add him.

Anyways, new update is up! Featuring balance tweaks, little fixes, and one happy mommy for Monstrosities. Have fun with her (it's?) kids!

Changelog:
Spoiler:
User avatar
TheSkyBug
 
Joined: 09 Mar 2015

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: No registered users and 5 guests