Self-Destruct

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Self-Destruct

Postby Sgt. Shivers » Mon Jan 11, 2021 1:44 am

Hey! In 2020 I made a short Total Conversion and totally forgot about it. It's a EGA palette game inspired by Hovertank 3D and Catacombs 3D.

Screenshots:
Spoiler:


Download it here: https://drive.google.com/file/d/1kK3ccRtl9F3O2ZHWX_1h-RoM_h3u6Y5n/view?usp=sharing

Credits:
Spoiler:
Last edited by Sgt. Shivers on Fri Jan 15, 2021 2:51 pm, edited 1 time in total.
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Joined: 22 Jun 2012
Discord: Sgt. Shivers #4769

Re: Self-Destruct

Postby Skelegant » Mon Jan 11, 2021 2:05 am

Hell yeah, I enjoyed seeing this mod take shape and it's great to see it come to fruition :D The consistency of the EGA assets really sells the feel you were aiming for, excellent work
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Re: Self-Destruct

Postby Valken » Mon Jan 11, 2021 2:25 am

Amazing!
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Joined: 08 Jun 2015

Re: Self-Destruct

Postby Baratus » Mon Jan 11, 2021 3:22 am

This was great! Of course I switched Arrow Keys and keyboard only for this. I managed to beat it in one sitting and it was very challenging. I wasn't around for DOS gaming, but I can definitely appreciate how authentic the graphics are, they are positively inspired. It was short but there was plenty of challenge and fun to be had, in a very simple but enjoyable package! Great job!

(I had an issue with the README messages running off the screen instead of wrapping, don't know if that's a bug with the WAD or if it was GZDoom v4.3.3)
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Re: Self-Destruct

Postby CurtisTheDoc » Wed Jan 13, 2021 11:32 am

Oooh, EGA stuff always gets my attention. There's definitely a charm to it. Good stuff!
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Re: Self-Destruct

Postby Sgt. Shivers » Fri Jan 15, 2021 2:53 pm

I've updated the wad, now it has WolfMove from Ijon and TerminusEst13. Movement should feel a little more authentic now!
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Joined: 22 Jun 2012
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