CRIES OF DOOM
This is a side project I've been working on since 2016, a five episode PK3 for DOOM 2 which incorporates Hexen and Heretic assets. The game is to be an entirely new Doom game in the classic style with the exception of new monsters and dynamic lighting.
Episode 1: The Sea Gave Up The Dead
Episode 2: The Wicked Go Down
Episode 3: The Gnashing Of Teeth
Episode 4: In Darkness Be Drowned
Episode 5: The Sinful Path
This game wont be ready for a bit yet, but if you're interested in having
a play of it until release, this is a demo of episode 4, and will let you play the entire first level of that episode.
https://www.moddb.com/mods/cries-of-doo ... -doom-demo
Since this is a demo, just choose Episode 1 on startup (The Sea Gave Up The Dead) as in the demo it is listed as map01.
A preview of the level is seen in the video below.
UPDATE: 28-04-2021 FULL VIDEO OF E1M1
UPDATE: 2-05-2021 Teaser of E1M2
Cries Of DOOM
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Hidden Hands
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Cries Of DOOM
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Last edited by Hidden Hands on Sun May 02, 2021 3:39 pm, edited 3 times in total.
- Lupo Solitari
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- Joined: Wed Nov 04, 2020 2:13 pm
Palettes
I like the idea, the dark fantasy part of Doom is the one I always liked the most.
However, I can see the Doom and Hexen skins don't match too well - have you tried converting them to a single palette?
I know that's easier said than done, but I believe it might look somehow better.
However, I can see the Doom and Hexen skins don't match too well - have you tried converting them to a single palette?
I know that's easier said than done, but I believe it might look somehow better.
- Hidden Hands
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Re: Cries Of DOOM
Hi, sorry I've been away for a while. I've updated my main post - a full video of E1M1 is now up, if anyone wants to check my project out. This game does have lore, and does take a lot of influence from all DOOM games out there. I'm trying to get a working hub world. But in the mean time, check out E1M1 video above!
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Re: Cries Of DOOM
Getting some strong Marathon: Infinity's Ne Cede Malis vibes from that E1M1.
- Hidden Hands
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Re: Cries Of DOOM
Oh yeah I see what you mean! Wasn't intentional but I definitelly see it.JohnnyTheWolf wrote:Getting some strong Marathon: Infinity's Ne Cede Malis vibes from that E1M1.
EDIT: added a teaser of E1M2. Also theres been a few changes which I will be going over shortly.
- ramon.dexter
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Re: Cries Of DOOM
May I have a question? Why are you including the doom2 assets in your file? Do you know that when you load doom2.wad alogside your pk3, the assets gets loaded from the doom2.wad?
- Hidden Hands
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Re: Cries Of DOOM
I must admit I didn't realize that. So if I was to remove all the DOOM2 stuff from the PK3, it would still work fine?
- ramon.dexter
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Re: Cries Of DOOM
...ramon.dexter wrote:Do you know that when you load doom2.wad alongside your pk3, the assets gets loaded from the doom2.wad?
Also, I think that distribution of unmodified stock assets is not permitted at all. But I'm not 100% sure about this.