[WIP]DOOM of the Living Dead

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[WIP]DOOM of the Living Dead

Postby Namelessdeity » Tue Sep 29, 2020 12:09 pm

Inspired by George A. Romeros Living Dead films and the classic Zombies TC, this mod will span the first 3 films, along with other locations. I am currently working on 8 maps for the first episode, with a main hub to explore the multiple locations. As it progresses I plan to have a whole set of new zombies and different enemies to face off against.

Weapons
Spoiler:


Screenshots
Spoiler:


Video
Spoiler:

more info to come
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Re: [WIP]DOOM of the Living Dead

Postby yaboi » Tue Sep 29, 2020 2:20 pm

I'm always down for Romero-On-Romero and hubs
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Re: [WIP]DOOM of the Living Dead

Postby YUGMOOD65 » Tue Sep 29, 2020 3:18 pm

That´s cool.
While i like custom made Maps, i´m also happy if the Zombies work as a Standalone Mod with the default Doom Maps so you could use them with other Weapon Mods.
Will this be possible here?
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Re: [WIP]DOOM of the Living Dead

Postby Namelessdeity » Tue Sep 29, 2020 4:11 pm

YUGMOOD65 wrote:That´s cool.
While i like custom made Maps, i´m also happy if the Zombies work as a Standalone Mod with the default Doom Maps so you could use them with other Weapon Mods.
Will this be possible here?


I plan on making them available when finished for anyone to use, but they will be in a larger scale than the classic doom monsters, more similar to the monsters from blood.
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Re: [WIP]DOOM of the Living Dead

Postby PRIMEVAL » Tue Sep 29, 2020 5:32 pm

Very cool idea! The Living Dead movies have been an inspiration of mine for music.
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Re: [WIP]DOOM of the Living Dead

Postby Facínora » Wed Sep 30, 2020 4:56 pm

good idea
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Re: [WIP]DOOM of the Living Dead

Postby Ferretmanjcdenton » Mon Nov 09, 2020 4:27 pm

Hi ..any chance you could release these maps as standalone mappack? I am still heavily Hopeful somebody makes a mappack similar to left 4 dead campaigns...
Which would be playable with some zombie mods ...
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Re: [WIP]DOOM of the Living Dead

Postby Kills_Alone » Tue Nov 10, 2020 2:37 am

Looks like a good start ... Hah, hot Romero on Romero action! Barely legal!! Too hot for TV?!?

Keep in mind those large open areas where the player can see really far (like standing on a road looking towards the end of the road) can cause visual lag (fps drop) depending on a few factors such as AI checks and overall CPU speed. One thing you can do to help negate this is placing some extra objects in the way of the road such as a few vehicles.
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Re: [WIP]DOOM of the Living Dead

Postby Captain J » Tue Nov 10, 2020 12:00 pm

Looking forward to it. Once it's released... :D
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Re: [WIP]DOOM of the Living Dead

Postby Dude27th » Tue Feb 09, 2021 6:40 pm

This looks great! I would love to play it ^^
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Re: [WIP]DOOM of the Living Dead

Postby Unknown_Horse » Wed Feb 10, 2021 1:29 pm

Namelessdeity wrote:Inspired by George A. Romeros Living Dead films and the classic Zombies TC, this mod will span the first 3 films, along with other locations. I am currently working on 8 maps for the first episode, with a main hub to explore the multiple locations. As it progresses I plan to have a whole set of new zombies and different enemies to face off against.

Weapons
Spoiler:


Screenshots
Spoiler:


Video
Spoiler:

more info to come

Looks pretty cool
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Re: [WIP]DOOM of the Living Dead

Postby Namelessdeity » Wed Feb 17, 2021 1:29 pm

Thanks for the interest, I am still working on the project, but it has been slow lately. I will have some more shots to show when I am happy with the changes I have added.
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Re: [WIP]DOOM of the Living Dead

Postby Colerx » Wed Feb 17, 2021 1:36 pm

Looks really nice!!
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Re: [WIP]DOOM of the Living Dead

Postby Valken » Thu Feb 18, 2021 12:57 am

Really looking forward to this. Anything Romero is awesome!
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