What's in the demo:
The demo focused mostly on gameplay, so all the main gameplay elements are in. Things like specialized art and sounds were skipped over in favor of getting levels working.
- Seven mostly complete (playable from start to finish) levels: Hangar 2, Supply Depot 2, Waste Processing Facility, Enlisted Quarters, Recreation and Training Center, Mess, and Officer's Quarters. A stub for Control Center is in, to add an end to the demo.
- Level design that I seriously hope isn't very flat and alpha-like. (I probably failed, ugh)
- The basic arsenal: Knife, pistol, shotgun, machine gun, and a new missile launcher. The chainsaw is also available, and heat-seeker missiles can be dropped from canisters.
- Basic bestiary: Two possessed humans, demon troops (lesser impling and greater imp), demon sargeants (lesser demon and greater fiend), and "flying imps" (lesser lost soul and greater name tbd)
- Some minor gameplay tweaks. Nothing serious, it should hopefully be relatively doom-like. This came about mostly from my dislike of E1-style combat, but we'll see how this goes.
- Lives, scoring, and scoring items. You get a new life every 50,000 points. When you die, you lose a life and drop all your items at the spot. You can then respawn to get it back. Much balance is still to be done, and there's no fate when you run out of lives. (in the final game, it'll probably just zero your score, and then give you 3 new lives)
- Four player characters with individual gameplay traits.
- A temporary intermission map to serve as the hub.
What's still to be done:
There's a lot that needs to be done:
- Complete the seven remaining levels (thankfully a bunch of these are short): Communication Tower, Personal Storage, Control Center/Power Plant, Lab, Observatory, Supply Depot 1, and the Anomaly.
- Finalize the current levels. This will mostly involve getting the specialized art needed done, and some fun details like signs and blood decals, and so on.
- Balance the four characters. The faster characters seem to suffer more at the moment.
- Get the special weapons in: The officer's pistol and the sawn-off shotgun.
- Get sounds for most of the things that don't have sounds yet, such as sliding doors.
- Finalized screens for the intermission, character select, and so on.
- An intro sequence.
- Balance the characters, and give the females a new voice. The faster characters currently suffer more compared to the slower, tankier characters.
Screenshots:
Not many atm because imgur's been having issues lately.



Download: (For GZDoom, using DOOM.WAD)
https://drive.google.com/file/d/14MWJsKsCwEHJebxPiu5xb8KaZ-z9w1Ub/view?usp=sharing