ActionAlligator wrote:Are Shotgun Guys supposed to be the Hexen 2 archers? Because if so, apparently I just needed to update DoomLauncher...no idea what DoomLauncher is doing with the toploader now vs what it was doing before, but that seems to have fixed it. And also, I guess the Disciples weren't replacing zombie guys, but were replacing DoomGuy corpses or something, which I'm assuming also share the same spawnid? Anyways, hah, glad to have worked that out. I'll come back again if I notice something else off, thanks for the attempted help though MObreck! It was just user error, doh!
Yeah, the shotgunners will get replaced with archers or green golems, depending on what seed the randomizer draws from the level you are playing. There are actually two archer types that can be chosen: one type that shoots a projectile spread that impersonates the shotgunner's attack and one type that shoots a single big arrow.
Looking it up the Disiciples do indeed use the same ID as one of the marine corpses in DOOM. That would make more sense, being the zombiemen use an ID that isn't used in Heretic, thus would be replaced by the
not found symbol objects (or crash the game outright in vanilla DOOM).
DOOM and Heretic's IDs don't match up well at all, getting some pretty insane results as you found out. For example if you try to load an unaltered Heretic level in DOOM all the gargoyles get swapped with revenants
