DOOM to Heretic conversion pack and resource pack [V 1.25]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: DOOM to Heretic conversion pack and resource pack [V 1.1

Postby MrRumbleRoses » Fri Oct 16, 2020 1:50 pm

NightFright wrote:I isolated each map and called them map01.wad, map02.wad etc. But a wad with all maps inside should work the same since the map names don't change.

well i tried a map only wad. and when i went to Doom II Stages. it said it couldn't find even the 1st map
User avatar
MrRumbleRoses
 
Joined: 25 Feb 2016

Re: DOOM to Heretic conversion pack and resource pack [V 1.1

Postby MObreck » Fri Oct 16, 2020 7:58 pm

MrRumbleRoses wrote:
NightFright wrote:I isolated each map and called them map01.wad, map02.wad etc. But a wad with all maps inside should work the same since the map names don't change.

well i tried a map only wad. and when i went to Doom II Stages. it said it couldn't find even the 1st map


Good news. I've released an updated version that can use stages directly from the DOOM/DOOM2 wads. You shouldn't need to move them to a separate wad now. Just remember to run the game as Heretic and to list the DOOM wad you are using before my mod files in your load order.

This is the first draft so there still may be some issues. But everything I tested seemed to be working.
User avatar
MObreck
 
Joined: 05 Sep 2020
Operating System: Windows 10/8.1/8/201x 64-bit

Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Postby NightFright » Sat Oct 17, 2020 4:43 am

That should make things a lot easier, actually. I will try this asap.

I also tried using this with Freedoom, but apparently they named their textures differently. Which is kinda weird for a project that tries to fully replace the Doom iwads.
User avatar
NightFright
Spotlight Team
 
Joined: 02 May 2008
Location: Germany

Re: DOOM to Heretic conversion pack and resource pack [V 1.1

Postby MrRumbleRoses » Sat Oct 17, 2020 6:42 am

MObreck wrote:
MrRumbleRoses wrote:
NightFright wrote:I isolated each map and called them map01.wad, map02.wad etc. But a wad with all maps inside should work the same since the map names don't change.

well i tried a map only wad. and when i went to Doom II Stages. it said it couldn't find even the 1st map


Good news. I've released an updated version that can use stages directly from the DOOM/DOOM2 wads. You shouldn't need to move them to a separate wad now. Just remember to run the game as Heretic and to list the DOOM wad you are using before my mod files in your load order.

This is the first draft so there still may be some issues. But everything I tested seemed to be working.

well i will say, this makes things much easier than before. so thanks for this. i have noticed only 1 issue which is the health bonuses. but at least they still work
User avatar
MrRumbleRoses
 
Joined: 25 Feb 2016

Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Postby NightFright » Sat Oct 17, 2020 9:00 am

One thing I noticed: When loading nerve.wad, it will still use Doom II level names. I fixed it manually by renaming map files to level01.wad, level02.wad etc. For some reason it seems GZDoom won't do the map name conversion internally.
User avatar
NightFright
Spotlight Team
 
Joined: 02 May 2008
Location: Germany

Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Postby MObreck » Sat Oct 17, 2020 9:42 am

NightFright wrote:That should make things a lot easier, actually. I will try this asap.

I also tried using this with Freedoom, but apparently they named their textures differently. Which is kinda weird for a project that tries to fully replace the Doom iwads.


Freedom actually adds a large number of unique textures on top of replacements for all the official ones. So that is the missing ones you are seeing.

MrRumbleRoses wrote:well i will say, this makes things much easier than before. so thanks for this. i have noticed only 1 issue which is the health bonuses. but at least they still work


Odd, the health bonuses seem to be working correctly on my end. Not sure what would causing it. What's going wrong with them on your end?
User avatar
MObreck
 
Joined: 05 Sep 2020
Operating System: Windows 10/8.1/8/201x 64-bit

Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Postby MrRumbleRoses » Sat Oct 17, 2020 10:57 pm

well. they "were" just the normal Doom health bonuses at 1 point, just with fucked up palette's. and they still worked like normal at the time
User avatar
MrRumbleRoses
 
Joined: 25 Feb 2016

Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Postby wildweasel » Sat Oct 17, 2020 11:54 pm

I accidentally turned a Bastet into an unkillable ghost by damaging her while she was "invisible." I did have a mod loaded on top of this, so I'm unsure if this can happen with normal Heretic gameplay, but I feel like these enemies should be made either invulnerable during the vanishing act, or add some kind of failsafe during the See state that sanity-checks whether they're supposed to be invisible or not.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Postby MObreck » Sun Oct 18, 2020 2:47 am

wildweasel wrote:I accidentally turned a Bastet into an unkillable ghost by damaging her while she was "invisible." I did have a mod loaded on top of this, so I'm unsure if this can happen with normal Heretic gameplay, but I feel like these enemies should be made either invulnerable during the vanishing act, or add some kind of failsafe during the See state that sanity-checks whether they're supposed to be invisible or not.


I added the flags to be immune to splash damage and unable to enter her pain animation during her stealth state. Guessing that was what was caused it, being she already gets flagged for invulnerability. Also added a failsafe to her stun and melee states that will force her into her reappear state if it is detected she's invulnerable. Those fixes will be in the next update.
User avatar
MObreck
 
Joined: 05 Sep 2020
Operating System: Windows 10/8.1/8/201x 64-bit

Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Postby irukanjji » Sun Oct 18, 2020 6:32 pm

So, for now, we can play DOOM/DOOM2 and SIGIL/NRFTL in HERETIC ?
How about MASTER LEVELS ? Can we play too?
irukanjji
 
Joined: 28 Feb 2014

Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Postby MObreck » Sun Oct 18, 2020 8:27 pm

irukanjji wrote:So, for now, we can play DOOM/DOOM2 and SIGIL/NRFTL in HERETIC ?
How about MASTER LEVELS ? Can we play too?


It works with any DOOM/DOOM2 levels that do not use any custom textures/objects. So Master Levels should work.
User avatar
MObreck
 
Joined: 05 Sep 2020
Operating System: Windows 10/8.1/8/201x 64-bit

Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Postby irukanjji » Sun Oct 18, 2020 10:28 pm

MObreck wrote:
It works with any DOOM/DOOM2 levels that do not use any custom textures/objects. So Master Levels should work.


Ok, thanks for heads up :thumb:
irukanjji
 
Joined: 28 Feb 2014

Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Postby Msx_Stark5312 » Wed Oct 21, 2020 3:59 am

Msx_Stark5312
 
Joined: 21 Oct 2020
Operating System: Windows 10/8.1/8/201x 64-bit

Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Postby wildweasel » Wed Oct 21, 2020 9:11 am

I'm glad you reported your issue, but you need to Share your screenshots and set them to be visible to "Anybody with a link," otherwise nobody can see them.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Postby irukanjji » Wed Oct 21, 2020 2:25 pm

For me it works very well, i try mapsofchaos, and its awesome, only have warnings when loading, apparently some problems with brightmaps, see my log
You do not have the required permissions to view the files attached to this post.
irukanjji
 
Joined: 28 Feb 2014

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: No registered users and 5 guests