If you have not, I will explain how the game works, as well as this too. And to avoid any confusion, this is based on the ORIGINAL Spooky's, not the HD renovation, because I prefer the original mechanics and gameplay.
The goal of SJM is to get through 1,000 rooms. They're all pretty small and short, taking about 5-10 seconds per room. However, your journey will be full of jumpscares, and you'll be chased by creatures known as specimens every now and then.
Enough spoilers, the game also has an endless mode, of which is the only mode I included in Doomsday Mansion, because I think it's more fun. So essentially in Doomsday Mansion, you're just endlessly running from room to room, while occasionally getting chased by demons, and the game will end once you die. I do plan however, to make a story mode for the final release of this mod, which should hopefully be the next version.
Also, some important info for this mod, and some other things that I think will improve your experience.
---This mod is made for GZDoom, and will probably malfunction in other sourceports.
---Remember to put your display hud all the way at 12 (no HUD), this is because the HUD used is auto activated by scripts, and the other HUD's would interfere.
---Turn autorun off, as it reverses the mechanics of the stamina system.
---No hacking into the scripts for a fake high score, though idk why anybody would do that.
---Try to avoid using the automap for the full room exploration experience. I'm unsure how to disable the automap.
---Once you die, you're not supposed to reload your previous save. This is how it works in the endless mode of both SJM's. You must start from Room 0. I couldn't implement this because there are no options for changing the way saves work in GZDoom.
---Make sure the compatability settings are set properly, the one at the very bottom "Use Original Sound Target Handling" should be set to "No". If not, then the demons won't chase you properly.
---Disable Wall Running, it's kinda cheap for this sort of mod.
---If you see or notice any bugs, glitches and other oddities, be sure to post them here so that I can fix them, hopefully.
---Feel free to post your high scores in the forum if you wish.
Spoiler:Special thanks goes out to...
---Akuma Kira for SJM, the inspiration for this mod. Also this mod uses a lot of the soundtrack in SJM.
---Josh Sealy for Resurgence.wad, this is the texture resource wad file I use in most of my mods, as well as this one.
---Various other sprite artists because without them, EVERYTHING in this mod would be a childish MS Paint drawing.
---Any other resources I used I owe a big thanks to.
Download link is here for Release 3 : https://www.mediafire.com/file/kn2ovl5u ... 3.zip/file
Release 2 : https://www.mediafire.com/file/eu5cagk3 ... 2.zip/file
Release 1 : https://drive.google.com/file/d/14uoTZT ... sp=sharing
Enjoy the experience all you doomers. The next version should hopefully be the final big release, so stay tuned.