Abysm 2: Infernal Contract -RELEASED! v1.2 - Action RPG - TC

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Abysm 2: Infernal Contract -RELEASED! v1.2 - Action RPG

Postby jazzmaster9 » Fri Dec 04, 2020 12:58 am

Jdopus wrote:Just wanted to say that I'm having a blast with this mod, it's really excellent.

Might be a stupid question, but how do you unlock the ability to upgrade weapons at the blacksmith? I must have missed a side passage somewhere but I've been all over the map and can't work out where I missed this. I keep getting dialogue that he needs specialized tools.


Thank you so much for playing,
I'll give a hint. :wink: there is a Building in the City of Hadria near the Grand Hall that you can enter.
The entrance will pop out because its marked with torches.
User avatar
jazzmaster9
you guys should definitely play Abysm 2
 
Joined: 19 Apr 2012

Re: Abysm 2: Infernal Contract -RELEASED! v1.2 - Action RPG

Postby Jdopus » Fri Dec 04, 2020 10:55 am

jazzmaster9 wrote:
Jdopus wrote:Just wanted to say that I'm having a blast with this mod, it's really excellent.

Might be a stupid question, but how do you unlock the ability to upgrade weapons at the blacksmith? I must have missed a side passage somewhere but I've been all over the map and can't work out where I missed this. I keep getting dialogue that he needs specialized tools.


Thank you so much for playing,
I'll give a hint. :wink: there is a Building in the City of Hadria near the Grand Hall that you can enter.
The entrance will pop out because its marked with torches.


Spoiler:


Thanks a lot, as a final compliment, love the use of Diablo sound effects, they're burned into my brain.
Jdopus
 
Joined: 03 Dec 2020

Re: Abysm 2: Infernal Contract -RELEASED! v1.2 - Action RPG

Postby jazzmaster9 » Sat Dec 26, 2020 10:09 pm

Bugfixes Update Uploaded:
- Corrected incorrect Quest Logs for Map 15 and Map 18.
- Fixed Bug that prevented the Scholar's Ring from equipping immediately when switching from the Hunter's Ring.
- Fixed an incorrectly tagged Instant Death sector in the Overworld.
User avatar
jazzmaster9
you guys should definitely play Abysm 2
 
Joined: 19 Apr 2012

Re: Abysm 2: Infernal Contract -RELEASED! v1.2 - Action RPG

Postby blakecasimir » Sun Dec 27, 2020 9:01 am

Definitely the best Doom RPG mod I've played, feels like an entirely new game really. I'm having trouble finding how to complete the Bandit's Hideout sidequest though, all monsters dead, explored everywhere.
blakecasimir
 
Joined: 18 Mar 2016

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: No registered users and 9 guests