Netheritor wrote:Mine is 4.3.3. The lag is.... hm... it's difficult to describe. Because yours is unique, it's like if there is 10 frames animation, every 6 frame there is nothing there.
And now I just tested something else with other mod, because IIRC I also got this lag in other mod. The mod is called "Doom RPG SE". I just use stim and spam immunity crystal and I got lag like yours.
BigMemka wrote:I killed the first boss so far. So far, I'm interested. But the locations look a bit bare. I'd like to see more details.
BigMemka wrote:I passed the game. Killed mastermind in hell. Got level 10. I never improved the raven's staff. And did not get to the location where you need to be a king.
Overall I liked the mod.
BigMemka wrote:you can separate the peaceful location of the docks from all the others.
BigMemka wrote:What I didn't really like was the presence of vanilla imps and cacodemons on the locations.
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Leglock wrote:So far I am impressed with this mod. Abysm was cool and the "open" world was cohesive. This second part brings more into the table and it seems more balanced and fun.
Leglock wrote:Also I have to mention this: The game has some serious fps drops in certain areas (from 200+ to 30-ish), but with vulkan that is not an issue for me.
Leglock wrote:for the mage class; Weapon upgrades are way to efficient.
don't know if this was intended)[/spoiler]
jazzmaster9 wrote:Leglock wrote:So far I am impressed with this mod. Abysm was cool and the "open" world was cohesive. This second part brings more into the table and it seems more balanced and fun.
Thank you so much for trying out the beta. Im glad you liked it.Leglock wrote:Also I have to mention this: The game has some serious fps drops in certain areas (from 200+ to 30-ish), but with vulkan that is not an issue for me.
Yeah the overworld is large in scale so some machines may have a frame drops here and there, I did try my best to mitigate this when making it, but it seems there's performance for Vulkan instead of OpenGL.Leglock wrote:for the mage class; Weapon upgrades are way to efficient.
don't know if this was intended)[/spoiler]
I will see whatI can do with balancing the magic weapons and upgrade
The Mana Drop in particular may need a little more balancing, though this is hard to do due to many factors (Random amount dropped by monsters, Character Builds, Potions Purchased, etc.) But I will continue with testing this out.
Thank you so much for the feedback
Leglock wrote:Are you planning to add some classes after some balance?
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