Abysm 2: Infernal Contract -NEW VERSION 1.3- Action RPG - TC

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Re: Abysm 2: Infernal Contract -NEW VERSION 1.3- Action RPG

Postby PlayerLin » Sat Feb 12, 2022 9:38 am

Since this mod needed at least GZDoom 4.2.4 and questzdoom's LZDoom 3.83a/GZDoom g3.3mgw branch was much older, out-dated versions, so I think it's not possible without update the engine version, I'm sure it'll be more break-age beside that error, since the mod should using more latest GZDoom things considering it needed using v4.2.4 and later...

And I think questzdoom dev was using the older versions of them would have reasons, like the VR headset's spec and other related problems/limitations.
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Joined: 11 Nov 2007
Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.
Operating System: Windows Vista/7/2008 64-bit
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Graphics Processor: nVidia with Vulkan support

Re: Abysm 2: Infernal Contract -NEW VERSION 1.3- Action RPG

Postby vokar » Sat Feb 12, 2022 8:08 pm

That's what I was afraid of... Too bad! :(

I thought I read that questzdoom had the equivalent of 4.3.3, but maybe that was a "future plans" sort of thing. Oh well, for now I'll have to play this flat :)
Joined: 09 Feb 2022


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