(OST release! ) Ashes Afterglow TC

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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Vostyok » Mon Nov 22, 2021 5:35 pm

Sadly it will probably be the case. I will keep a tally of modified maps. Hopefully loading a save from outside of one of these maps will preserve save status, but cannot promise anything at this stage. Please retain a copy of your current version in case it doesn't allow you to transfer over.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby AmissaAnima » Mon Nov 22, 2021 6:04 pm

Are enemy suggestions allowed in this thread Vostyok?
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Vostyok » Mon Nov 22, 2021 6:06 pm

Go for it. I've got a pretty good idea for further bestiary, but welcome any ideas you might have. :D
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Steve1664 » Mon Nov 22, 2021 6:35 pm

OK, first, this is fantastic. With that out of the way, I'm trying to "stealth" the Roamers hideout, and I'm looking all over for some point of ingress that doesn't involve everything triggering, but I can't find one. C'mon Vostyok, I know you've played Deus Ex, and you've been pretty good about that kind of thing so far, so what am I missing?
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Vostyok » Tue Nov 23, 2021 1:04 am

An informant on the north dock can get you inside the statue. He'll respond to the phrase, 'iron and copper'. You could avoid a lot of fighting though if you just talk to the guys on the front gate.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby AmissaAnima » Tue Nov 23, 2021 1:25 pm

I'm preeeeetty sure that there's no north dock in Ashes Afterglow.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby atarumoroboshi18 » Tue Nov 23, 2021 1:43 pm

AmissaAnima wrote:I'm preeeeetty sure that there's no north dock in Ashes Afterglow.


It's after you use the phrase 'Laputan Machine' to detonate the German cyborg on level 11.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Vostyok » Tue Nov 23, 2021 2:00 pm

For a full walkthrough on dealing with Roamers in an optimal way:

Step 1
Spoiler:


Step 2
Spoiler:


Step 3
Spoiler:


Step 4
Spoiler:
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby AmissaAnima » Tue Nov 23, 2021 3:18 pm

atarumoroboshi18 wrote:
AmissaAnima wrote:I'm preeeeetty sure that there's no north dock in Ashes Afterglow.


It's after you use the phrase 'Laputan Machine' to detonate the German cyborg on level 11.


I am not a machine.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Stone Dog » Tue Nov 23, 2021 3:49 pm

Vostyok wrote:
Stone Dog wrote:
Spoiler:
Nothing I tried helps (not even cheats). Have I stumbled on a bad end? Or is there something I'm not getting?


Spoiler:

1.05, with GzDoom 4.7. I have a quicksave just after defeating her, I'll upload it if you need it.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Big_Boss » Tue Nov 23, 2021 3:57 pm

Vostyok wrote:For a full walkthrough on dealing with Roamers in an optimal way:

Step 1
Spoiler:


Step 2
Spoiler:


Step 3
Spoiler:


Step 4
Spoiler:

Should've made "yo mama" joke to trigger a bad outcome, cause most players surely pick that one for first time :lol:
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Steve1664 » Tue Nov 23, 2021 4:27 pm

Vostyok wrote:For a full walkthrough on dealing with Roamers in an optimal way:

Step 1
Spoiler:


Step 2
Spoiler:


Step 3
Spoiler:


Step 4
Spoiler:

Aww, so there's no way to sneak in and sabotage things? Maybe justify the silencer on the machine pistol? That's kinda disappointing. I just missed a few steps of all that so it's easily done.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Vostyok » Tue Nov 23, 2021 4:51 pm

@stonedog

It sounds like
Spoiler:
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Stone Dog » Tue Nov 23, 2021 5:59 pm

Thanks, that worked. Can't wait for part 3.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Sebrw » Wed Nov 24, 2021 3:18 am

Is there some kind of localized damage incorporation in afterglow?
I'm creating a personal monster/weapon pack mixing edited afterglow monsters and NPCs.
I have a DoomImp variant using LARRY as a basis for which I assigned 100 HP.
I have a pump shotgun variant firing 8 pellets at random(5,8) damage that should lead to 40-64 damage range.
It should take 2 rounds to shoot down my LARRY variant but sometime 1 is enough. Is there a headshot feature or something?
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