Ashes Afterglow TC - brief roadmap page 108
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: (V1.05 Page50) Ashes Afterglow TC
Sadly it will probably be the case. I will keep a tally of modified maps. Hopefully loading a save from outside of one of these maps will preserve save status, but cannot promise anything at this stage. Please retain a copy of your current version in case it doesn't allow you to transfer over.
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Re: (V1.05 Page50) Ashes Afterglow TC
Are enemy suggestions allowed in this thread Vostyok?
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Re: (V1.05 Page50) Ashes Afterglow TC
Go for it. I've got a pretty good idea for further bestiary, but welcome any ideas you might have. 

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Re: (V1.05 Page50) Ashes Afterglow TC
OK, first, this is fantastic. With that out of the way, I'm trying to "stealth" the Roamers hideout, and I'm looking all over for some point of ingress that doesn't involve everything triggering, but I can't find one. C'mon Vostyok, I know you've played Deus Ex, and you've been pretty good about that kind of thing so far, so what am I missing?
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Re: (V1.05 Page50) Ashes Afterglow TC
An informant on the north dock can get you inside the statue. He'll respond to the phrase, 'iron and copper'. You could avoid a lot of fighting though if you just talk to the guys on the front gate.
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Re: (V1.05 Page50) Ashes Afterglow TC
I'm preeeeetty sure that there's no north dock in Ashes Afterglow.
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Re: (V1.05 Page50) Ashes Afterglow TC
It's after you use the phrase 'Laputan Machine' to detonate the German cyborg on level 11.AmissaAnima wrote:I'm preeeeetty sure that there's no north dock in Ashes Afterglow.
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Re: (V1.05 Page50) Ashes Afterglow TC
For a full walkthrough on dealing with Roamers in an optimal way:
Step 1
Step 1
Spoiler:Step 2
Spoiler:Step 3
Spoiler:Step 4
Spoiler:
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Re: (V1.05 Page50) Ashes Afterglow TC
I am not a machine.atarumoroboshi18 wrote:It's after you use the phrase 'Laputan Machine' to detonate the German cyborg on level 11.AmissaAnima wrote:I'm preeeeetty sure that there's no north dock in Ashes Afterglow.
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Re: (V1.05 Page50) Ashes Afterglow TC
1.05, with GzDoom 4.7. I have a quicksave just after defeating her, I'll upload it if you need it.Vostyok wrote:Stone Dog wrote:Spoiler:Nothing I tried helps (not even cheats). Have I stumbled on a bad end? Or is there something I'm not getting?Spoiler:
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Re: (V1.05 Page50) Ashes Afterglow TC
Should've made "yo mama" joke to trigger a bad outcome, cause most players surely pick that one for first timeVostyok wrote:For a full walkthrough on dealing with Roamers in an optimal way:
Step 1Spoiler:Step 2Spoiler:Step 3Spoiler:Step 4Spoiler:

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Re: (V1.05 Page50) Ashes Afterglow TC
Aww, so there's no way to sneak in and sabotage things? Maybe justify the silencer on the machine pistol? That's kinda disappointing. I just missed a few steps of all that so it's easily done.Vostyok wrote:For a full walkthrough on dealing with Roamers in an optimal way:
Step 1Spoiler:Step 2Spoiler:Step 3Spoiler:Step 4Spoiler:
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Re: (V1.05 Page50) Ashes Afterglow TC
@stonedog
It sounds like
It sounds like
Spoiler:
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Re: (V1.05 Page50) Ashes Afterglow TC
Thanks, that worked. Can't wait for part 3.
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Re: (V1.05 Page50) Ashes Afterglow TC
Is there some kind of localized damage incorporation in afterglow?
I'm creating a personal monster/weapon pack mixing edited afterglow monsters and NPCs.
I have a DoomImp variant using LARRY as a basis for which I assigned 100 HP.
I have a pump shotgun variant firing 8 pellets at random(5,8) damage that should lead to 40-64 damage range.
It should take 2 rounds to shoot down my LARRY variant but sometime 1 is enough. Is there a headshot feature or something?
I'm creating a personal monster/weapon pack mixing edited afterglow monsters and NPCs.
I have a DoomImp variant using LARRY as a basis for which I assigned 100 HP.
I have a pump shotgun variant firing 8 pellets at random(5,8) damage that should lead to 40-64 damage range.
It should take 2 rounds to shoot down my LARRY variant but sometime 1 is enough. Is there a headshot feature or something?