Ashes Afterglow TC - Version 1.08, page 80 (and poll)

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You’re heading into the DEATH ZONE. Is your gear prepared? What do you think you’ll see out there?

Poll runs till Fri Feb 04, 2022 6:14 pm

I'm hoping to see something like the first episode, more linear and less dialogue but with more options for replay.
4
4%
I'm hoping to see something like Afterglow - semi-open-world and lots of quests to discover and people to talk to.
34
37%
I'd like to see a mix of the two - an open world but more separation between action and safe areas. Optional dialogue if possible.
23
25%
Any of the above as long as there is less of the bike.
3
3%
Any of the above but less dialog in general unless necessary.
5
5%
I'm not sure what I'm expecting to see, I'm just hoping it'll be fun.
8
9%
[CHARISMA 10] I wanna see more of that fat ass, boom chicka wow wow!
14
15%
 
Total votes : 91

Re: (V1.05 Page50) Ashes Afterglow TC

Postby NovaRain » Thu Nov 18, 2021 11:33 am

Ihavequestions wrote:EDIT:
Spoiler:

Spoiler:
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Tacgnol9001 » Thu Nov 18, 2021 11:59 am

I don't post here very often, but just wanted to say that I completed Afterglow and it was a truly awesome experience.

Probably a contender for my GOTY.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Ihavequestions » Thu Nov 18, 2021 1:28 pm

NovaRain wrote:
Spoiler:
Beautiful, that worked wonders.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Vostyok » Thu Nov 18, 2021 4:48 pm

Incoming update:

Friday 26th we're aiming for soundtrack release, v1.10 release as well as the first of the mod packs (tbc which ones).

Planned features:

*Jackhammer upgrade path!
*New ending slides!
*New vocal lines and story option!
*A better Ubersafe unlock puzzle!
*Mortal civilians (where possible)!
*Some other fixes!
*New music track!

Keep that radio dialled in
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby atarumoroboshi18 » Thu Nov 18, 2021 6:29 pm

Vostyok wrote:Incoming update:

Friday 26th we're aiming for soundtrack release, v1.10 release as well as the first of the mod packs (tbc which ones).

Planned features:

*Jackhammer upgrade path!
*New ending slides!
*New vocal lines and story option!
*A better Ubersafe unlock puzzle!
*Mortal civilians (where possible)!
*Some other fixes!
*New music track!

Keep that radio dialled in


An upgraded, charged Jackhammer shot(similar to the Musket) as a possible Upgrade would be incredible!
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Joined: 30 Sep 2018

Re: (V1.05 Page50) Ashes Afterglow TC

Postby Mechazaurus » Thu Nov 18, 2021 9:16 pm

Cool. Time for playthrough 3, on Apocalypse this time.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby AmissaAnima » Thu Nov 18, 2021 10:38 pm

atarumoroboshi18 wrote:
Vostyok wrote:Incoming update:

Friday 26th we're aiming for soundtrack release, v1.10 release as well as the first of the mod packs (tbc which ones).

Planned features:

*Jackhammer upgrade path!
*New ending slides!
*New vocal lines and story option!
*A better Ubersafe unlock puzzle!
*Mortal civilians (where possible)!
*Some other fixes!
*New music track!

Keep that radio dialled in


An upgraded, charged Jackhammer shot(similar to the Musket) as a possible Upgrade would be incredible!


That would break the game mate.
Spoiler:
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby atarumoroboshi18 » Thu Nov 18, 2021 10:44 pm

AmissaAnima wrote:
atarumoroboshi18 wrote:
Vostyok wrote:Incoming update:

Friday 26th we're aiming for soundtrack release, v1.10 release as well as the first of the mod packs (tbc which ones).

Planned features:

*Jackhammer upgrade path!
*New ending slides!
*New vocal lines and story option!
*A better Ubersafe unlock puzzle!
*Mortal civilians (where possible)!
*Some other fixes!
*New music track!

Keep that radio dialled in


An upgraded, charged Jackhammer shot(similar to the Musket) as a possible Upgrade would be incredible!


That would break the game mate.


Gotta have a trade off to give it a lot of power, such as using 5 to 10 units of fuel every time you charge it up for the charged shot, plus you have to get into melee range of the more dangerous enemies to make it effective.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby AmissaAnima » Thu Nov 18, 2021 11:38 pm

I will leave you to your ideas as i don't want to want to accidentally turn this into an argument.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby ZikShadow » Fri Nov 19, 2021 12:01 am

AmissaAnima wrote:
Spoiler:


There might be a slight misunderstanding here. Ataru was talking about giving the Jackhammer a charge attack similar to how the Junker Musket when upgraded can charge its shot. It's not like literally making the Jackhammer fire slugs.
The Jackhammer by itself kinda has a charge attack already with the altfire that wastes fuel the longer you hold it, so I'm not exactly sure how would one integrate such a redundant upgrade.
I suppose one possible upgrade is to have the altfire only wastes fuel after you let go of the button instead of continuously wasting it.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby atarumoroboshi18 » Fri Nov 19, 2021 12:58 am

ZikShadow wrote:
AmissaAnima wrote:
Spoiler:


There might be a slight misunderstanding here. Ataru was talking about giving the Jackhammer a charge attack similar to how the Junker Musket when upgraded can charge its shot. It's not like literally making the Jackhammer fire slugs.
The Jackhammer by itself kinda has a charge attack already with the altfire that wastes fuel the longer you hold it, so I'm not exactly sure how would one integrate such a redundant upgrade.
I suppose one possible upgrade is to have the altfire only wastes fuel after you let go of the button instead of continuously wasting it.


Oh! Yeah, it's a charged MELEE attack, I see the confusion now.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby NovaRain » Fri Nov 19, 2021 7:23 am

About the ammo capacity upgrade, shouldn't the shotgun ammo be 150 after upgrade, instead of 140? The rest of ammo types all match their BackpackMaxAmount values.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby AmissaAnima » Fri Nov 19, 2021 10:52 am

Spoiler:


Spoiler:
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby EddieNahui » Fri Nov 19, 2021 2:34 pm

Vostyok wrote:Incoming update:

Friday 26th we're aiming for soundtrack release, v1.10 release as well as the first of the mod packs (tbc which ones).

Planned features:

*Jackhammer upgrade path!
*New ending slides!
*New vocal lines and story option!
*A better Ubersafe unlock puzzle!
*Mortal civilians (where possible)!
*Some other fixes!
*New music track!

Keep that radio dialled in

I can't wait to see these been loving the mod thank you for the hard work also I have a question
Spoiler:
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby AmissaAnima » Fri Nov 19, 2021 6:32 pm

Aight so i have zero clue about
Spoiler:
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