Ashes Afterglow TC - brief roadmap page 108

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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Gzegzolka » Thu Nov 11, 2021 8:34 am

I hope that salesman Larry will return in Episode 3 :)
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby EddieNahui » Thu Nov 11, 2021 12:13 pm

I've played through the mod about 4 times so far 5 technically(but i got softlocked on 1.00 but shit happens) 3 times on Apocalypse, 1 time on Survival . The gameplay I absolutely love and the weapon arsenal is across the board fun to use though. The rest is under this spoiler as to not ruin it for newcomers
Spoiler:
In conclusion the game is incredible it is easily the Best Doom Mod I've ever played and this for me would be my game of the year even if it is a mod because it is that fucking good. Thank you for your hard work and time Voystok, Reformed Joe & everyone else involved fucken sick game.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby CyberneticPhantom » Thu Nov 11, 2021 2:32 pm

I have finally finished my most recent playthrough on my preferred difficulty of survival and just like the first time it was great (even better with the bug fixes)! It's my second time since 1.0 and I got 100% of the secrets and what I believe is the best endings for everyone and I can't wait for the new expansion whenever that comes out, that short story collaborative project that may happen, whatever else you have planned and of course Episode 3! Overall this was an amazing mod and I can't wait to see where this goes next and how awesome that'll be! Don't want to spoil anything so specifics are below.
Spoiler:

Finally, keep up the great work guys and thank you to everyone who worked on this or contributed anything to it! I see many more playthroughs of this series, especially with another update coming soon, in my future!
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Serathis » Thu Nov 11, 2021 2:54 pm

Quick question. How many legendary armors are in game? I found only 1.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Kroc » Thu Nov 11, 2021 4:40 pm

Botanical Gardens was the most incredible level I've ever played in Doom and may be one of the best FPS experiences I've ever had. Just, wow.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Max Dickings » Thu Nov 11, 2021 7:20 pm

Kroc wrote:Botanical Gardens was the most incredible level I've ever played in Doom and may be one of the best FPS experiences I've ever had. Just, wow.


Agreed.

Just finished all of Afterglow -

Spoiler:
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Leostales » Thu Nov 11, 2021 9:47 pm

Finished the whole game! Dang! What a ride!

Spoiler:


I have a bunch of questions:
Spoiler:


Awesome, awesome game! It took me a few playthroughs to fully appreciate the original, so I wouldn't be surprised if my love for this game grows as I revisit it. Here's what I liked:
Spoiler:


What I'd love to see:
* A level in an airport terminal
* A level on a moving train
* A third tier of upgrades
* A level/spin-off set in other parts of the world. Would love to see your take on post-apocalyptic Africa, Asia, and Europe.

Vostyok, you and everybody else who worked on this project should be giving yourself huge pats on the back for coming up with a sequel this epic. Looking forward to anything you guys cook up in the future!
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Mechazaurus » Thu Nov 11, 2021 10:20 pm

Serathis wrote:Quick question. How many legendary armors are in game? I found only 1.


I found two I believe.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Mechazaurus » Thu Nov 11, 2021 11:30 pm

Replaying with the new version, and I'd like to re-iterate all the praise. This is probably my favorite DOOM engine game. I also have a question: How do you open the safe in the nuclear plant? Because after looking everywhere, I have no clue at all.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby NovaRain » Fri Nov 12, 2021 1:12 am

Leostales wrote:I have a bunch of questions:
Spoiler:


Spoiler:
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Kroc » Fri Nov 12, 2021 3:04 am

Is there no way to place the bombs without alerting everybody? I don't understand if I haven't got the game in the right state or if I really am supposed to just run my ass off and avoid getting killed?

Edit: I did exactly that, and that appears to have worked; at least the Baron mission was successful.
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby EddieNahui » Fri Nov 12, 2021 4:42 am

Leostales wrote:Finished the whole game! Dang! What a ride!

Spoiler:


I have a bunch of questions:
Spoiler:


Awesome, awesome game! It took me a few playthroughs to fully appreciate the original, so I wouldn't be surprised if my love for this game grows as I revisit it. Here's what I liked:
Spoiler:


What I'd love to see:
* A level in an airport terminal
* A level on a moving train
* A third tier of upgrades
* A level/spin-off set in other parts of the world. Would love to see your take on post-apocalyptic Africa, Asia, and Europe.

Vostyok, you and everybody else who worked on this project should be giving yourself huge pats on the back for coming up with a sequel this epic. Looking forward to anything you guys cook up in the future!


I have a question but it will be under the spoiler tag
Spoiler:
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby NovaRain » Fri Nov 12, 2021 5:28 am

EddieNahui wrote:I have a question but it will be under the spoiler tag
Spoiler:

Spoiler:
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Re: (V1.05 Page50) Ashes Afterglow TC

Postby Kroc » Fri Nov 12, 2021 5:50 am

The Roamers mission continues to be inscrutable:

Spoiler:


Other fixes/improvements to note:

* Once you've bought both the bandolier and the side-pouch the conversation doesn't really change, so he says he can make both, but there's nothing to select. The text should probably change to say that you're carrying as much as you can already

* Clearing the bunker should appear as a mission in the journal, or should otherwise have some kind of complete notification. I don't know if it's actually possible to claim you've cleared the bunker without actually doing so (killing all mutants), but it struck me as unlike other side-quests that have voice lines and the like once completed

* The jailer still says he has to guard an empty jail, even though there's a new occupant (if you catch the traitor)

* In general the responses from the town folk don't change enough according to your progression; Patch, for example, doesn't change his dialogue even when you've been to the Dome and the nuke site. The feeling of progression in the area would be stronger if more of the conversations change as you complete missions. The Sheriff doesn't change dialogue after you've done the Baron's mission or wiped out the Roamers etc.

* Related to this is how the "clearing the gas tunnels" mission completes as soon as you blow the turbine, but this is not related to obtaining the suit and going through the gas run. Players could possibly think they have completed the area and not remember to come back with the suit
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Re: (Version 1.05 Page50) Ashes Afterglow TC

Postby Ihavequestions » Fri Nov 12, 2021 6:07 am

Vostyok wrote:As we roll into the tail end of this release, please let me know your thoughts on episode 2 as a whole - would like to know what you really enjoyed, what you think didn't really need to be here, and anything you'd like to see - we're using this information to plan a possible episode 3 (tbc).
As a whole, it is superb. I love the strong non-linearity and the multiple final storylines. The maps are very well done and offer a lot of thematic variety.

Of course, there are a few nitpicks. Specifically with Afterglow, what has been confusing me is how some of the new enemies are too similar looking from a distance, like the Hell Knight replacement that is almost indistinguishable from either the Demon replacement (cannibal) or the Hell Baron replacement (cannibal boss), unless you're just a few leaps away or get to be attacked; or the dark-hooded enemies (Revenant replacement, Arch-Vile replacement, Wolfenstein SS replacement).
Basically, the Hell Knight replacement and the Revenant replacement should have a different color than pink/black.

Another thing is the Mancubus replacement that is differently implemented on the technical level than the other enemies and therefore causing errors in combination with some other mods. I've found out that the reason why I had the original Mancubus appear instead was the old Nashgore.wad - a mod specifically recommended for use with the original Ashes 2063. I suppose it won't be compatible with Afterglow unless the Manslayer is implemented the same way as the other enemies are. The newer Nashgore.pk3 has not been causing this error but has to be tweaked a bit in order to find reasonable values for blood amount and gib amount.
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