ReformedJoe wrote:Here are some more screens from my end of the project.Spoiler:
The badlands be looking cozy this year
ReformedJoe wrote:Here are some more screens from my end of the project.Spoiler:
camper wrote:For the sake of experiment I started a game with a minivad. Ashes 2063 TC - works. Ashes Afterglow - not working: Execution could not continue. R_InstallSprite: Sprite PLYC frame A is missing rotations.
https://www.doomworld.com/forum/topic/1 ... list-iwad/
Jj117 wrote:Hey can I get a list of the npc on Ashes 2063? I wanna try spawning them. Preferable the npc code of militiamen
Spoiler:
actor TownMilitia: actor 414
{
ConversationID 6
Health 80
PainChance 170
Speed 12
Radius 20
Height 56
scale 0.75
Monster
+NEVERTARGET
-COUNTKILL
+NOSPLASHALERT
+FLOORCLIP
+MISSILEMORE
+MISSILEEVENMORE
+NEVERRESPAWN
+ISMONSTER
decal "BulletChip"
AttackSound "weapons/ingramfire"
DeathSound "*death"
PainSound "*pain50"
Obituary "%o was shot for disturbing the peace."
DropItem "Ingram"
States
{
Spawn:
GARD V 6 A_turretlook
Loop
See:
GARD A 0 A_ALERTMONSTERS
GARD ABCD 4 A_chase
Loop
Missile:
GARD E 10 A_FaceTarget
GARD FEFEFE 3 Bright A_CustomBulletAttack (8, 5, 1, 3*random(1,6), "bulletPuff")
GARD E 10 A_SentinelRefire()
Goto Missile+1
Goto See
Pain:
GARD G 8 Fast A_Pain
Goto See
Death:
GARD G 3
GARD H 4 A_Scream
GARD I 4 A_NoBlocking
GARD J 3
GARD K -1
Stop
}
}
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